Difference between revisions of "Portia/Version History"

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(Updated for 1.11)
(1.12: DC melee gun)
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* '''1.12''' - 3 August 2009
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** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.12 MeleeRumble] - Not stable yet'''
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** '''RoboRumble - No 1v1 changes.'''
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** It took me quite a while to understand the concept behind [[Kd-Tree|kd-trees]], but I finally got it!  Props go to [[User:ABC|ABC]] and [[User:Voidious|Voidious]] for inspiring me to study the subject. I made my own implementation of the tree, and changed the gun to use it. I think there is still a lot to improve, but I was so curious to see the result so far I had to make a release.
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** Removed green exact pattern matching gun
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** Added pink [[DynamicClustering|DC pattern matching gun]]. This gun is used instead of the blue circular gun when enough data is collected.
  
 
* '''1.11''' - 23 July 2009
 
* '''1.11''' - 23 July 2009
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.11 MeleeRumble] - Not stable yet'''
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** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.11 MeleeRumble] - APS:66.67 (5th), Survival:90.86, Glicko-2:1713.1, PL:548'''
 
** '''RoboRumble - No 1v1 changes.'''
 
** '''RoboRumble - No 1v1 changes.'''
 
** Changed the gun and added specific colors for shotlines:
 
** Changed the gun and added specific colors for shotlines:

Revision as of 13:27, 3 August 2009

Portia Sub-pages:
PortiaVersion History


  • 1.12 - 3 August 2009
    • MeleeRumble - Not stable yet
    • RoboRumble - No 1v1 changes.
    • It took me quite a while to understand the concept behind kd-trees, but I finally got it! Props go to ABC and Voidious for inspiring me to study the subject. I made my own implementation of the tree, and changed the gun to use it. I think there is still a lot to improve, but I was so curious to see the result so far I had to make a release.
    • Removed green exact pattern matching gun
    • Added pink DC pattern matching gun. This gun is used instead of the blue circular gun when enough data is collected.
  • 1.11 - 23 July 2009
    • MeleeRumble - APS:66.67 (5th), Survival:90.86, Glicko-2:1713.1, PL:548
    • RoboRumble - No 1v1 changes.
    • Changed the gun and added specific colors for shotlines:
      • Blue - primary circular targeting
      • Green - pattern match targeting
      • Cyan - simple bot targeting
      • Red - disabled bot targeting
  • 1.10 - 23 July 2009
    • MeleeRumble - APS:66.76 (5th), Survival:90.95, Glicko-2:1718.5, PL:546
    • RoboRumble - No 1v1 changes.
    • Major bug fix: it turns out the gun was mostly firing using simple Circular Targeting. That's now changed to actually predict opponents accelerating and decelerating.
    • Cool feature: can now detect record & predict Oscillator Movement frequency.
    • Cool feature: can now detect most sample bots and bots behaving like sample bots. It uses powerful bullets against such robots, to maximize effect. :)
    • No significant changes to movement: That way it will be more obvious what the effect of the changes on the gun are. I only did some codespeed and distancing optimizations.
  • 1.0 - 12 July 2009
    • RoboRumble - APS:66.28 (124th), Survival:75.35, Glicko-2:2149, PL:1226
    • MeleeRumble - APS:66.46 (6th), Survival:90.71, Glicko-2:1716.5, PL:542
    • Initial Release