Difference between revisions of "Portia/Version History"
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(1.12: DC melee gun) |
m (Changed to "dynamic clustering gun") |
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** It took me quite a while to understand the concept behind [[Kd-Tree|kd-trees]], but I finally got it! Props go to [[User:ABC|ABC]] and [[User:Voidious|Voidious]] for inspiring me to study the subject. I made my own implementation of the tree, and changed the gun to use it. I think there is still a lot to improve, but I was so curious to see the result so far I had to make a release. | ** It took me quite a while to understand the concept behind [[Kd-Tree|kd-trees]], but I finally got it! Props go to [[User:ABC|ABC]] and [[User:Voidious|Voidious]] for inspiring me to study the subject. I made my own implementation of the tree, and changed the gun to use it. I think there is still a lot to improve, but I was so curious to see the result so far I had to make a release. | ||
** Removed green exact pattern matching gun | ** Removed green exact pattern matching gun | ||
− | ** Added pink [[DynamicClustering| | + | ** Added pink [[DynamicClustering|Dynamic Clustering gun]]. This gun is used instead of the blue circular gun when enough data is collected. |
* '''1.11''' - 23 July 2009 | * '''1.11''' - 23 July 2009 |
Revision as of 14:57, 3 August 2009
- Portia Sub-pages:
- Portia - Version History
- 1.12 - 3 August 2009
- MeleeRumble - Not stable yet
- RoboRumble - No 1v1 changes.
- It took me quite a while to understand the concept behind kd-trees, but I finally got it! Props go to ABC and Voidious for inspiring me to study the subject. I made my own implementation of the tree, and changed the gun to use it. I think there is still a lot to improve, but I was so curious to see the result so far I had to make a release.
- Removed green exact pattern matching gun
- Added pink Dynamic Clustering gun. This gun is used instead of the blue circular gun when enough data is collected.
- 1.11 - 23 July 2009
- MeleeRumble - APS:66.67 (5th), Survival:90.86, Glicko-2:1713.1, PL:548
- RoboRumble - No 1v1 changes.
- Changed the gun and added specific colors for shotlines:
- Blue - primary circular targeting
- Green - pattern match targeting
- Cyan - simple bot targeting
- Red - disabled bot targeting
- 1.10 - 23 July 2009
- MeleeRumble - APS:66.76 (5th), Survival:90.95, Glicko-2:1718.5, PL:546
- RoboRumble - No 1v1 changes.
- Major bug fix: it turns out the gun was mostly firing using simple Circular Targeting. That's now changed to actually predict opponents accelerating and decelerating.
- Cool feature: can now detect record & predict Oscillator Movement frequency.
- Cool feature: can now detect most sample bots and bots behaving like sample bots. It uses powerful bullets against such robots, to maximize effect. :)
- No significant changes to movement: That way it will be more obvious what the effect of the changes on the gun are. I only did some codespeed and distancing optimizations.
- 1.0 - 12 July 2009
- RoboRumble - APS:66.28 (124th), Survival:75.35, Glicko-2:2149, PL:1226
- MeleeRumble - APS:66.46 (6th), Survival:90.71, Glicko-2:1716.5, PL:542
- Initial Release