Glacier/GlacialHawk

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< Glacier
Revision as of 03:59, 20 September 2009 by Rednaxela (talk | contribs) (1.3 results, 1.4 info)
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Glacier Sub-pages:
GlacierVersion History - GlacialHawk

  • 1.4 - 19/9/2009
    • Rating Pending
    • Tweak the new probabilistic model introduced in 1.3, to include a 'doubt' factor based partially on distance. (Maybe make the 'doubt' factor learned in a future version?)
  • 1.3 - 19/9/2009
    • MeleeRumble ‒ APS: 67.65% (5th), PL: 274-8 (9th), Survival: 87.23%
    • Fancy new experimental modeling of bullet-hit-probability at possible angles. Should work better than simply summing the movement profiles in the common 'shadow's melee gun' style. At least, it should once I get it tweaked...
  • 1.2 - 18/9/2009
    • MeleeRumble ‒ APS: 68.2% (7th), PL: 278-6 (6th), Survival: 88.13%
    • Large improvement in PIF speed, at the cost of reduced wall-intersect checking.
  • 1.1 - 10/9/2009
    • MeleeRumble ‒ APS: 67.72% (5th), PL: 276-5 (5th), Survival: 87.82%
    • Increase bullet power notably, to mostly follow HawkOnFire bulletpower formula
    • Huge SlowBot and skips occasional turns. Will try to fix in 1.2 :(
  • 1.0 - 9/9/2009
    • MeleeRumble ‒ APS: 67.48% (5th), PL: 275-6 (6th), Survival: 91%
    • Movement of HawkOnFire (from here) with Hypothermia (the gun of Glacier).
    • Thoughts: Seems to be scoring how I expected: Above DiamondHawk but below ShadowHawk. But considering this gun was only given a single test run before release and no tuning at all, this is probably quite a good rating. Higher survival score than ShadowHawk indicates that bulletpower could be increased to trade a little survival for score, which doesn't surprise me given that the bulletpower selection is a complete 2-second hack without any real thought or tuning.