Range Search

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Revision as of 14:41, 9 August 2011 by Nat (talk | contribs) (disadvantages & some minor fixes)
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Range search is a data analysis algorithm, which is very similar to k-NN algorithm. The main difference is that k-NN gets a fixed number of data points while range search does not.

How it works

Record state (aka situation, turn snapshot, etc.) with some set of attributes (velocity, acceleration, x, y, etc.). When you need data, calculate some hypercube centered at the current situation. For example, if the current situation is {velocity = 8, acceleration = 0, x = 200, y = 200}, then hypercube can be described as the set of intervals {[6,8], [0,0], [180, 220], [180, 220]}. Then iterate through all data and select the points that are contained by this hypercube. Then use these data points for targeting, movement, etc.

Advantages & Disadvantages

The main advantage of range searching over the k-NN algorithm is that range searching gets only corresponding data. The k-NN algorithm can get data points that do not correspond to the current situation if k is too high for the current data, or it may ignore relevant data, if k is much less than the number of data points 'around' the current situation.

But at the same time, with lesser data (i.e. at the beginning of the match), k-NN algorithm can utilize all data available automatically, while range searching, like visit count stats, may get limited or no data at all. This does not apply in multiple buffers system.

Illustrations

Legend:

  • little black dots ( · ) - data points
  • big red dots ( · ) - current situation
  • red areas - area of data points used for data analysis
K nearest neighbours algorithm Range search algorithm Visit count stats algorithm
k-nearest neighbours algorithm
with Euclidian distnace formula
Range search algorithm Visit Count Stats algorithm

See also