Tomcat/Version History

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Revision as of 08:23, 21 October 2011 by Jdev (talk | contribs) (update)
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v. 3.41

  • bug fix in danger calculation function - now distance to center and attack angle really has influence
  • distance to enemy component added to danger function
  • remove danger from future waves, if time to fire more than time to stop or predicted fire time passed

v. 3.40 RoboRumble ‒ APS: 84.8% (7th), PL: 832-3 (3rd), Survival: 93.7%

  • bullet shadows processing reworked - now in WS use all predicted bullets, but at prediction time shadowed bullets add with danger 0.01
  • lxx bullet search in bullet manager fixed

v. 3.39b RoboRumble ‒ APS: 84.79% (7th), PL: 830-5 (5th), Survival: 93.67%

  • reselect orbit direction, when bullet shadows changed
  • bug fix with not removing shadows of intercepted bullets

v. 3.39 RoboRumble ‒ APS: 85.01% (7th), PL: 830-3 (3rd), Survival: 93.75%

  • bullet shadows implemented

v. 3.38 RoboRumble ‒ APS: 84.67% (7th), PL: 830-3 (3rd), Survival: 93.38%

  • Movement challenger mode added
  • enemy turn rate attributes added to common gun views

v. 3.37 RoboRumble ‒ APS: 84.61% (7th), PL: 828-5 (4th), Survival: 93.36%

  • Increase desired distance from 450 to 650

v. 3.36 RoboRumble ‒ APS: 84.32% (8th), PL: 828-5 (5th), Survival: 93.18%

  • revert to v3.34

v. 3.35 RoboRumble ‒ APS: 84.28% (8th), PL: 825-8 (7th), Survival: 93.08% RETIRED

  • add data view to gun with high time importance and attributes: speed, acceleration, lateral dir, bearing

v. 3.34 RoboRumble ‒ APS: 84.31% (7th), PL: 825-6 (5th), Survival: 93.17%

  • use kNN search for data analysis in gun

v. 3.33 RoboRumble ‒ APS: 83.34% (15th), PL: 824-7 (6th), Survival: 92.33%

  • use 5 bullets per log instead of 3 in movement

v. 3.32 RoboRumble ‒ APS: 83.03% (18th), PL: 821-10 (9th), Survival: 92.15%

  • update prediction for bullets on air after bullet intercepted, hitted and missed events

v. 3.31 RoboRumble ‒ APS: 82.74% (19th), PL: 823-8 (8th), Survival: 91.78%

  • my distance last 10 ticks attribute added to hit logs

v. 3.30 RoboRumble ‒ APS: 82.67% (20th), PL: 815-15 (13th), Survival: 91.77%

  • revert to v3.29
  • fill visit logs in wave broken events
  • calculate all logs bearing offsets on prediction time
  • getRobotWidthRadians optimised

v. 3.29 RoboRumble ‒ APS: 81.87% (28th), PL: 817-14 (12th), Survival: 91.13% RETIRED

  • bug with not use visit logs fixed
  • limits for range search in movement fixed
  • avoid of filtering out all entries in targeting added

v. 3.28 RETIRED

  • minor optimisations
  • minor refactoring
  • new tree for range search

v. 3.27 RoboRumble ‒ APS: 82.51% (22nd), PL: 820-10 (9th), Survival: 91.63%

  • turn snapshots by time comparing optimised
  • unused sort data by distance removed
  • linear all entries storing removed from PSTree
  • reselect orbit direction on bullet prediction data updated
  • increase future danger interval to +\- 120 degrees with step 1 degree

v. 3.26 RoboRumble ‒ APS: 82.53% (22nd), PL: 816-14 (12th), Survival: 91.66%

  • antiram tweaks
  • first wave danger weight increased by 50%
  • logs generation fixed

v. 3.25 RoboRumble ‒ APS: 82.42% (22nd), PL: 818-11 (11th), Survival: 91.52%

  • add ram avoiding (to allow turn)
  • attack angle boundaries fixed (was little attack angle for escape and big for coming near)

v. 3.24 RoboRumble ‒ APS: 82.37% (23rd), PL: 816-13 (12th), Survival: 91.52%

  • add uniform 0.2 danger to future bullets with fire delay more than 2 ticks
  • increase min attack angle to 70 degrees
  • decrease attack angle base to 30 degrees
  • danger calculation changed to "not discrete"
  • opponent attack angle to danger function added
  • smooth walls only in orbit direction
  • distance to wall threshold decresead by 22 "pixel"
  • wall sitck buffer removed
  • wall stick decreased to 120 "pixel"
  • if wall smooth needed, then always smooth angle at least on 4 degrees
  • multiply danger of prediction same as prev prediction on 0.9
  • increase robot effective width to 75% for full danger and 255% for half danger
  • skip bullet with travel time less than 2 tick if there another bullets
  • add breaking if robot going directly to opponent
  • distance to enemy removed from danger formula
  • use clear distance to center in danger formula
  • ramming detection fixed

v. 3.23 RoboRumble ‒ APS: 82.18% (25th), PL: 817-12 (11th), Survival: 91.54%

  • bug fix in robot width radians calculation

v. 3.22 RoboRumble ‒ APS: 82.22% (25th), PL: 821-7 (6th), Survival: 91.69%

  • use of enemy miss data to log selection algorithm added

v. 3.21 RoboRumble ‒ APS: 81.41% (32nd), PL: 813-14 (11th), Survival: 90.82%

  • change log selection algorithm

v 3.20 RoboRumble ‒ APS: 82.06% (25th), PL: 814-12 (11th), Survival: 91.42%

  • change log selection formula

v 3.19.183 RoboRumble ‒ APS: 81.82% (27th), PL: 810-16 (13th), Survival: 91.05%

  • revert to version 3.17.169

v 3.18.178 RoboRumble ‒ APS: 81.7% (31st), PL: 802-24 (20th), Survival: 90.89%

  • always use of my lateral speed attr in visit logs added
  • removing visit logs with less than 2 attributes
  • time since my dir change attr added to hits and visits log
  • gun data analise optimized

v 3.17.169 RoboRumble ‒ APS: 81.92% (27th), PL: 804-21 (18th), Survival: 91.2%

  • another stupid bug fix: movement data did not updated by bulletHitBullet events

v 3.16.167 RoboRumble ‒ APS: 81.36% (32nd), PL: 798-18 (15th), Survival: 90.7%

  • getFuturePosition optimised
  • stupid LinkedList addAll and sorting removed
  • effective bearing offset interval in targeting reduced to 75%
  • angle step in targeting reduced to 0.5 rad

v 3.15.155 RoboRumble ‒ APS: 81.42% (32nd), PL: 798-18 (14th), Survival: 90.86%

  • sort data by time in movement data analysis added
  • hypercube calculation for movement data analyses improved (use different side lengths for different dimensions)

v 3.14.153 RoboRumble ‒ APS: 80.46% (40th), PL: 778-38 (36th), Survival: 89.63%

  • new movement buffers managment system - auto selecting buffers (hits and visits) and progressive visits buffer enabling
  • bullets affecting area in WS increased to 155% of robot width radians

v 3.13.152 RoboRumble ‒ APS: 79.6% (45th), PL: 774-42 (38th), Survival: 88.95%

  • continue of zero lateral velocity bug fix (issue #3)

v 3.12.151 RoboRumble ‒ APS: 79.52% (46th), PL: 771-44 (40th), Survival: 88.84%

  • zero lateral velocity bug fix (issue #3)
  • anti ram fire power selection tweak

v 3.11.146 RoboRumble ‒ APS: 78.65% (52nd), PL: 743-73 (65th), Survival: 87.44%

  • default bullet power increasing reverted

v 3.10.145 RoboRumble ‒ APS: 77.69% (57th), PL: 738-77 (68th), Survival: 86.62% RETIRED

  • fire selection bug fix (issue #2)
  • default fire power increaded to 2.05

v 3.9.142 RoboRumble ‒ APS: 78.01% (57th), PL: 739-77 (66th), Survival: 85.33% RETIRED

  • power management tweaked for more powerful bullets

v 3.8.139 RoboRumble ‒ APS: 78.95% (50th), PL: 750-66 (63rd), Survival: 87.64%

  • initial release