Neuromancer/Version History
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0.3
- Cut off some of the uncertainty in where/when they fired by taking into account when their gunheat would have become 0.
- Shoot at the centre of any peaks in the VCS bins, instead of the first edge
0.2 - APS: 69.38 Survival: 95.05 PL: 4 losses
- Better enemy energy tracking, fixed some energy bonus bugs
- Try to take into account being hit once and firing a bullet between consecutive scans
- Track enemy gunheat to prevent nonexistant waves being fired
- Aim bullets at more than just the nearest target (weighted by inverse squared distance)
- Increase gun bins from 360 to 1024
0.1 - APS: 67.71 Survival: 93.49 PL: 6 losses
- Initial release - firepower needs a lot of work, as well as move/gun attributes and enemy energy tracking.