Wallaby/VersionHistory

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< Wallaby
Revision as of 14:37, 23 May 2012 by Wompi (talk | contribs) (wrong change description)
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Wallaby 3.1 Size: 739 (success)

  • changed average velocity to be hold over the whole battle

Wallaby 3.0 Size: 742 (success)

  • lower target force for the anti gravity movement
  • if 1vs1 and wallaby has more energy as the target - only shoot 0.1 bullets

Wallaby 2.9 Size: 743 (fail)

  • back to 2.5 roots
  • clear dead target only if it was the main target
  • different battle field for gun and movement (gun now can hit wall bots as well)
  • small randomization of the default movement length
  • back to setAdjust...(true)

Wallaby 2.8 Size: 744 (fail)

  • back to 2.5
  • major gun change - the gun now shoots at the opposit moving direction if the target has zero velocity with 10 zero (disabled, stucked) turn reset
  • change from simple average to rolling average (Credit: Paul Evans)

Wallaby 2.7 Size: 738 (fail)

  • the gun don't wait till remaining gun turn equals zero, higher fire frequency but less accuracy
  • if energy drops below 6.0 the gun shoots only 0.1 bullets

Wallaby 2.6 Size: 742 (fail)

  • different battle field for gun and movement
  • stop shooting if energy drops below 6.0

Wallaby 2.5 Size: 746 (success)

  • cleared some stupid bugs
  • removed lastScan behavior for the gun
  • heading difference is used only if the target was seen one turn before, otherwise zero (linear gun)

Wallaby 2.4 Size: 749 (fail)

  • major code size change of movement and gun - switched from absolute to relative coordinates
  • gun now uses heading difference of the target if the lastScan was 1 turn before

Wallaby 2.3 Size: ?? (success)

  • back to 1.9 combat setup remain distance 20 and move distance 185
  • fixed radar bug

Wallaby 2.2 Size: 746 (fail)

  • just combat setup changed a little

Wallaby 2.1 Size: 748 (fail)

  • gun now linear only
  • code size changes
  • current target gets his own variable

Wallaby 2.0 Size: 733 (fail)

  • gun now precise circular targeting
  • combined gun and movement to one code block (saves one loop)
  • minimized firepower formular
  • movement recalculates if remaining distance zero

Wallaby 1.9 Size: 745 ((success)

  • new movement (minimum risk combined with antigravity and oscillation) Credit: CrazyBassoonist for doing it somewhat similar before
  • gun is now linear only

Wallaby 1.8 Size: 748 (success)

  • combined antigravity movement taken from DustBunny with previous movement. Credit: Miked0801 todo

Wallaby 1.7 Size: 665 (fail)

Wallaby 1.6 Size: 741 (success)

Wallaby 1.5 Size: 747 (fail)

  • improved gun by heading change
  • different combat setup

Wallaby 1.4 Size: 747 (success)

  • implemented circular targeting gun
  • radar lock aggressiv
  • simple averaged velocity
  • changed circular movement to be more random

Wallaby 1.3 Size: 748 (fail)

  • radar lock very basic
  • simple linear gun
  • changed movement to anti gravity taken from Lunar. Credit: Sulibilune

Wallaby 1.2 Size: 415 (fail)

  • circular movement driven by forward points
  • simple linear gun
  • spinning radar

Wallaby 1.1 Size: ???

  • lost

Wallaby 1.0 Size: ???

  • lost