Numbat/Version History
Jump to navigation
Jump to search
Numbat 1.2 Size: 6000+ (in progress)
- lots of minor bugs fixed
- radar got a work fix for his bug
- movement improved, better ram bot detection and response, agility for certain situations increased, still not 1v1 ready
- graphic enabled (key 'd')
- gun collects now patterns on the fly for all scanned bots, improved start pattern use (will be dynamic in next version - major memory gain)
Numbat 1.2 Size: 5000+ (success)
- changed codebase to mega bot - no more holding back by code size and room for new ideas (well the truth is, i simply got lost without a good code structure)
- targeting holds longer on bots with yummy bullet bonus
- gun: the average start pattern decides now about the bullet power (full power on simple pattern bots)
- graphical debugging (included but not enabled in this version)
- little radar fix (still a major bug - ends with me playing sitting duck, hopefully fixed in next version)
- gun, radar and movement now independent of onScan.. and works within run() - still room for interpolations
- movement, force changes if opponent long time not seen (makes the movement a little more fluid)
- MeleeRumble ‒ APS: 64.86% (14th), PL: 316-22 (23rd), Survival: 84.58%
Numbat 1.1 Size: 1824 (success)
- code cleaning
- gun handles now wall hits (works very well against sample bots)
- gun data structure improved by removing zero patterns (400k more pattern to save per battle)
- pattern length now 30 to collect more valuable pattern instead of rare long term pattern
- little radar adjustment (locks now longer to collect the pattern)
- movement randomized (perpendicular rate)
- MeleeRumble ‒ APS: 64.04% (24th), PL: 309-30 (30th), Survival: 82.83%
Numbat 1.0 Size: 1864 (success)
- initial release draft version
- weighted field radar
- single tick pattern matcher
- basic Wallaby movement
- MeleeRumble ‒ APS: 64.19% (22nd), PL: 313-25 (25th), Survival: 83.79%