@workgun
Contents
@work gun
I'm thinking about this new gun, it's work is quite simple: get and save data as PM gun, but use a Pattern object instead a byte to save information. Also use a weigthing system for every value in patterns, giving -1 if the value seem to change always, 0 if is ininfluent, 1 if seem to be always the same (GF applied on value change instead of angle)
How gun works?
- get data
- create a Pattern based on data
- find similar pattern(s)
- shot as PM, create a virual bullet containig the Pattern and his weigth
- if bullet hit modify actual gun weigth with virtual bullet weigth
Which data save?
Pattern data stored:
- enemy distance travelled
- enemy bearing change
- i've shot
- enemy has shot - not actually
- distance from me
- enemy life
How find PM match?
- Look for exactly equal Pattern (weigthDistance = 0)
if exactly match hasn't been found:
- Find distance of the Pattern value and multiply weigth, i call this "weigth distance"
<math>weigthDistance=(pattern1.value1^2 - pattern2.value1^2) * gun.weigth1</math>
- Return Patterns with lowest weigthDistance
Where to shoot?
As PM, see what happen after the best similar Pattern found :-)
I hope you have understend^^, ask if you need ==lestofante 13:11, 26 February 2009 (UTC)