Oculus/Version History
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Revision as of 09:39, 30 August 2017 by Dsekercioglu (talk | contribs)
- 1.7 - 29.08.2017
- Using hit rate for determining crowd weights.
- Tune the movement against mid-level guns.
Ranking:58
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- 1.7 - 29.08.2017
- Using hit rate for determining crowd weights.
- Change movement
Ranking:63
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- 1.6 - 28.08.2017
- Using hit rate for determining crowd weights.
- Added HighPredictor to the Movement which uses all the data at once.
Ranking:60
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- 1.5 - 28.08.2017
- Made the gun a crowd gun but this version will be skipped since I don't know the real formula.
- Added HighPredictor to the Movement which uses all the data at once.
- Removed Multi-Wave Surfing which will be added in 1.6 with a better formula.
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- 1.4 - 27.08.2017
- Fixed the precise bot width calculation error.
- Note: It should do a lot better because it was doing a lot worser than the single bin danger one.
- Note: Wow, Oculus beats PulsarMax with %63.5.
Ranking:60
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- 1.3 - 27.08.2017
- Made the movement learn faster with same accuracy:
- I realised that with too many inputs and small number of data NN was learning too slow.
- I decreased the number of data and it started to learn faster.
- I made a system with 3 predictors which use different attributes and got the sum of the result.
- Added precise bot width danger to surfing.
Ranking:63
- Oops fast precise bot width calculation error found.
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- 1.2 - 26.08.2017
- Anti-Ram added.
- Some multi-wave added.
- Fixed infinite loop in MEA.
- Fixed the "battlefield width/height = 0" bug.
Ranking:63
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- 1.1 - 26.08.2017
- Added Forward Wall MEA to Movement.
- Added Time Since Deceleration to Gun.
Ranking:80
- Wow I found an error both in gun and movement.
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- 1.0 - 26.08.2017
- Initial release.
- Movement uses Lateral Velocity, Lateral Acceleration, Bullet Float Time
- Gun uses Lateral Velocity, Lateral Acceleration, Bullet Float Time, Forward Wall MEA
- Ranking: 98