Wintermute/Version History

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< Wintermute
Revision as of 15:45, 26 April 2009 by Skilgannon (talk | contribs) (0.3)
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0.3:

  • Found bug in wave generation that used direction from now instead of 2 ticks ago
  • Added a 'very advanced guns' weighting
  • Changed the way the weightings are normalized to make it more correct - LT and HOT no longer need to be handicapped
  • Waves are weighted by their 'time-until-hit' at each point

0.2: APS:83.19 PL:1366 - 699 pairings

  • Added HOT and LT to the weighting schemes (acts as pre-loaded HOT and LT shots)
  • Changed the weighting system to give the most accurate scheme all the score, the others 0 (with a rolling average, so it evens out)
  • Now surfs the second wave, and differently I believe than to other TrueSurfing algorithms: at each tick along the second wave I check what the danger would be if I decelerated at that point, and then take the minimum danger of all those decelerations, as well as continuing, as the actual danger. Also, the second wave is weighted equally to the first. (This may be changed at a later date.)
  • Takes ram damage into account for enemy energy drop

0.1: APS:82.92 PL:1350 - 698 pairings

  • First release!