ScalarN/Version History
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- 0.011d.92 (September 16, 2018)
- Tune gun
- Special handling of disabled bots
- Match rolling average enemy power
- Only match enemy power when I'm not doing good
- Undercut power even earlier
- Tune gun
- 0.011d.91 (September 15, 2018)
- RoboRumble ‒ APS: 88.16% (9th), PL: 1140-15 (14th), Survival: 94.83%
- Add more good power tiers
- 0.011d.90 (September 15, 2018)
- RoboRumble ‒ APS: 87.88% (9th), PL: 1138-17 (15th), Survival: 95.34%
- Tune energy management
- Use 0.1 power earlier
- Match lower enemy power
- Round to nearest “good power” (with optimal damage per tick/energy)
- Undercut power earlier
- 0.011d.87 (September 15, 2018)
- RoboRumble ‒ APS: 88% (9th), PL: 1134-21 (21st), Survival: 93.17%
- Use precise intersection in gun; tune for TC score
- 0.011d.80 (September 10, 2018)
- RoboRumble ‒ APS: 87.72% (9th), PL: 1130-25 (22nd), Survival: 92.82%
- Tune against rambots: fire 3.0 when near; cut precise gf to [-1, +1].
- 0.011d.78 (September 09, 2018)
- RoboRumble ‒ APS: 87.18% (11th), PL: 1132-23 (22nd), Survival: 92.16%
- finally N gets a vivid color
- add a duel gun
- tune mc2k7
- 0.011c.32 (September 06, 2018)
- RoboRumble ‒ APS: 86.55% (13th), PL: 1125-30 (26th), Survival: 91.37%
- Tune for MC2k7
- Surf multiple trees like ScalarBot!
- Vote 14.06 (2nd) after ShieldNext
- 0.011c (September 02, 2018)
- RoboRumble ‒ APS: 84.71% (25th), PL: 1117-38 (35th), Survival: 89.7%
- 1v1 release
- Delay pif waves until hit
- Update waves on new bullet recorded
- Detect wall damage in 1v1 and melee
- Very simple surf tree
- 0.011a (August 29, 2018)
- MeleeRumble ‒ APS: 71.36% (3rd), PL: 400-4 (5th), Survival: 64.98%
- Use Manhattan distance in gun
- 0.011 (August 28, 2018)
- MeleeRumble ‒ APS: 71.23% (3rd), PL: 400-4 (5th), Survival: 64.06%
- State-of-the-art wall hit avoidance (best used together with wall smoothing)
- Use intersect distance instead of current distance in melee surfing
- Wave Surfing in 1v1
- 0.01 (August 26, 2018)
- MeleeRumble ‒ APS: 70.29% (3rd), PL: 395-9 (10th), Survival: 45.97%
- Initial release
- 0.01 phase 4 (August 26, 2018 – August 26, 2018)
- Melee movement between minimal risk and wave surfing (surfing hot yet)
- 0.01 phase 3 (August 20, 2018 – August 26, 2018)
- 0.01 phase 2 (August 03, 2018 – August 05, 2018)
- Simple minimal risk movement influenced by Neuromancer, Firestarter, Diamond and HawkOnFire and more bots.
- 0.01 phase 1 (July 20, 2018 – August 03, 2018)
- State-of-the-art melee radar that maximizes scan rate
- Unified design for melee and duel
- Graceful handling of out-ranged robot, supporting even 5000x5000 battle field!
- State-of-the-art melee radar that maximizes scan rate
- 0.01 phase 0 (July 09, 2018 – August 19, 2018)
- Bot Development Framework
- Lightweight Log4j style logging for robot and corresponding Intellij plugin
- BaseRobot — AdvancedRobot alternative, decoupling bot implementation from robocode
- Subject/Listener style component communication, and bind together automatically via ListenerRegister module!
- Fully redesigned Unit module that provides a unified model for all robots in battlefield
- Math and Data Structures
- 2D vector library V inspired by PyTorch; Math library U that unifies math/geom API.
- Primitive Collections Framework that feels the same as JCF but much faster and compact for primitives.
- Brand new Xor's KdTree.
- Bot Development Framework