Diamond/Version History
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- Diamond Sub-pages:
- Diamond - Version History - Code
- 1.111 - 5/24/2009
- MeleeRumble - ELO: ???, PL: ???, Glicko-2: ???, Survival: ???%
- RoboRumble - No 1v1 changes.
- Reverting the change to current heading / random direction change.
- Note: Trying to figure out which of the minor changes in 1.111 caused a .4% APS drop.
- 1.11 - 5/23/2009
- MeleeRumble - ELO: ???, PL: ???, Glicko-2: ???, Survival: ???%
- RoboRumble - No 1v1 changes.
- Fixed a bug in the Wave Surfing HoT avoidance (when there's no data to surf) - was marking negative GFs as dangerous, too.
- Fixed a bug where Diamond might shoot himself disabled.
- Fixed a bug in the current heading / random direction changing code.
- Enhanced Wave Surfing debugging graphics, including drawing color-coded dangers along two closest waves.
- Only executes graphical debugging code if painting is enabled. (This also fixed the buffer-overflow I was hitting when enabling paint mid-match.)
- 1.09 - 5/23/2009
- MeleeRumble - ELO: 1653.0 (6th), PL: 259-3, Glicko-2: 1752.5, Survival: 88.62%
- RoboRumble - ELO: 1900.5 (7th), PL: 680-20, Glicko-2: 2115.5, Survival: 91.53%
- Myriad Wave Surfing tweaks:
- Changed several scan distancing dimensions: removed time since direction change, added time since velocity change, added distance last eight ticks, tweaked weights.
- Fixed one more off-by-1 bug in the surfing (using my location from 3 ticks ago instead of 2).
- Fixed the bandwidth used in kernel density calculations. (I'd set it to a static 0.1 as a placeholder, should be based on distance.)
- Added a mechanic for factoring in similar scans from recent rounds in addition to similar scans from the whole match.
- 1.08 - 5/22/2009
- MeleeRumble - ELO: 1655.6 (6th), PL: 258-4, Glicko-2: 1754.0, Survival: 88.79%
- RoboRumble - No 1v1 changes.
- Removed risk for recent enemy locations.
- Added damage given (anti-)risk factor.
- 1.072 - 5/21/2009
- MeleeRumble - ELO: 1660.4 (6th), PL: 257-5, Glicko-2: 1756.5, Survival: 88.51%
- RoboRumble - No 1v1 changes.
- Fixed off-by-1-bug in the movement, once and for all (I hope).
- 1.071 - 5/20/2009
- MeleeRumble - ELO: 1658.9 (6th), PL: 257-5, Glicko-2: 1753.4, Survival: 88.15%
- RoboRumble - No 1v1 changes.
- Fixed a big bug adding in the risk to enemies' recent locations.
- 1.07 - 5/20/2009
- MeleeRumble - Pulled
- RoboRumble - No 1v1 changes.
- Reverted tweak to perpendicularity factor.
- Tweaked risk to enemies' recent locations.
- Tweaked anti-being-targeted factor - count bots 10% closer instead of just bots closer.
- Tried to fix the off-by-1 bug, introduced a different one.
- 1.06 - 5/19/2009
- MeleeRumble - ELO: 1663.9 (6th), PL: 258-4, Glicko-2: 1754.3, Survival: 88.61%
- RoboRumble - No 1v1 changes.
- Re-introduced some risk to enemies' recent locations.
- Tweaked perpendicularity factor.
- Introduced an off-by-1 bug in the Wave Surfing - locations used for Enemy Wave sources and absolute bearings.
- 1.05 - 5/19/2009
- MeleeRumble - ELO: 1669.1 (6th), PL: 260-2, Glicko-2: 1758.1, Survival: 88.71%
- RoboRumble - No 1v1 changes.
- Rolled back all movement changes from 1.03 and 1.04, except:
- Greatly reduced weight of previously dominant anti-being-targeted factor.
- 1.04 - 5/18/2009
- MeleeRumble - ELO: 1667.8 (6th), PL: 258-4, Glicko-2: 1753.3, Survival: 87.91%
- RoboRumble - No 1v1 changes.
- Myriad melee movement tweaks:
- Tweaked reverse direction timer.
- Added corner distance risk factor.
- Greatly reduced weight of previously dominant anti-being-targeted factor.
- Tweaked risk of enemies' recent locations: fewer, more recent points, much higher weight.
- Risk evaluation debugging graphics now based off standard deviations, capped at -1.5/+1.5. A lot more meaningful (used to get many pure blue points when a few were super duper risky).
- 1.03 - 5/17/2009
- MeleeRumble - ELO: 1675.9 (6th), PL: 258-4, Glicko-2: 1758.5, Survival: 88.25%
- RoboRumble - No 1v1 changes.
- Added some risk to enemies' recent locations.
- 1.02 - 5/16/2009
- MeleeRumble - ELO: 1680.1 (6th), PL: 259-3, Glicko-2: 1758.4, Survival: 88.05%
- RoboRumble - ELO: 1897.6 (12th), PL: 676-25, Glicko-2: 2096.2, Survival: 90.52%
- A bunch of gun tweaks, including a gun heat dimension (only used in 1v1), time since velocity change instead of direction change, and tweaked dimension weights.
- Note: Didn't expect much rating change, but wanted to know that there wasn't, going forward.
- 1.01 - 5/15/2009
- MeleeRumble - ELO: 1684.3 (6th), PL: 260-3, Glicko-2: 1760.3, Survival: 88.55%
- RoboRumble - No 1v1 changes.
- Added factor for targeting bots near corners (to take their position).
- Removed factor that favors spots where enemies will be non-perpendicular in risk evaluation.
- Increased weight of damage-taken factor in risk evaluation.
- Note: Despite lower ELO, was about .3% APS better than 1.0.
- 1.0 - 5/14/2009
- MeleeRumble - ELO: 1688.8 (6th), PL: 260-4, Glicko-2: 1758.9, Survival: 87.82%
- RoboRumble - ELO: 1902.0 (11th), PL: 676-23, Glicko-2: 2100.5, Survival: 90.61%
- Initial Release.