BlitzBat/Version History

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< BlitzBat
Revision as of 04:34, 19 August 2009 by Voidious (talk | contribs) (BlitzBat 1.02, 1.04 info / ratings)
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BlitzBatVersion History - Code

  • 1.04
    • MeleeRumble - APS: 60.66% (42nd), PL: 237-39 (39th), Glicko-2: 1609.6, Survival: 67.98%
    • MiniMeleeRumble - APS: 63.25% (11th), PL: 130-9 (9th), Glicko-2: 1643.7, Survival: 76.61%
    • MicroMeleeRumble - APS: 63.94% (4th), PL: 97-4 (5th), Glicko-2: 1644.4, Survival: 78.88%
    • Slightly more weight to the don't-be-targeted factor.
    • Slightly more weight to the stay-away-from-center factor.
    • Code size: 734 (colors = 23 bytes)
  • 1.02 - 6/3/2009
    • MeleeRumble - APS: 60.51% (42nd), PL: 229-38 (47th), Glicko-2: 1671.1, Survival: 69.12%
    • MiniMeleeRumble - APS: 62.89% (12th), PL: 126-9 (13th), Glicko-2: 1691.9, Survival: 76.86%
    • MicroMeleeRumble - APS: 63.54% (4th), PL: 93-4 (7th), Glicko-2: 1689.3, Survival: 78.87%
    • Fixed a major bug in perpendicularity risk factor in movement. (Using cos instead of abs(cos).)
    • Code size: 734 (colors = 23 bytes)
  • 1.01 - 6/2/2009
    • MicroMeleeRumble - APS: 62.71% (5th), PL: 92-5, Glicko-2: 1681.6, Survival: 75.21%
    • MiniMeleeRumble - APS: 62.00% (16th), PL: 121-14, Glicko-2: 1683.7, Survival: 72.97%
    • MeleeRumble - APS: 59.81% (50th), PL: 222-45, Glicko-2: 1665.7, Survival: 65.14%
    • When tallying how many bots would be closer to a given enemy, count bots that would be ~10% closer instead of strictly closer.
    • Code size: 735 (colors = 23 bytes)
  • 1.0 - 5/30/2009