Category talk:Tutorials
Revision as of 22:14, 12 August 2009 by Voidious (talk | contribs) (→New tutorial topics: what's missing?)
New tutorial topics
I've been trying to think of what other tutorials would be useful to have here. I feel like there's room for a lot more and I'd be willing to write some. Here are ideas I've had and the thoughts / doubts I have about them:
- Pattern Matching - This seems like an interesting one that we're lacking. I'm not really the expert here, but I could certainly manage to write a basic tutorial, and then maybe get feedback from Skilgannon and/or Simonton for updates. I first learned from David Mold's explanation.
- Dynamic Clustering - Certainly a very popular topic. We already have DCBot and lots of open source bots that use DC, so there's no shortage of source material to learn from. I'm not sure how much that negates the utility of having a real tutorial, though.
- Minimum Risk Movement - We already have Melee Strategy/Understanding HawkOnFire and Melee Strategy/Understanding Coriantumr (still on the old wiki), which are extremely useful. Would a straight tutorial add much?
- Segmentation / Attributes - There's a lot of simple stuff in this topic (distance, lateral velocity), but there's also a lot that's not as obvious (good wall distance styles, time since velocity change details), and it could be very useful to beginner / intermediate people to have as a reference.
- Anti-Surfer Targeting - This almost seems silly, since there's only a few specific things I can think of, but I bet some would find it useful and we could add more later. Maybe have different sections that start with a basic style of gun and demonstrate ways to make it better at hitting surfers? Basic Visit Count Stats and basic Dynamic Clustering I could do pretty easily.
- What else? Simpler stuff? Random Movement? Wall Smoothing? Virtual Guns? Basic Twin Duel? Debugging graphics? "Advanced" Wave Surfing? Go-To Wave Surfing (*looks at Skilgannon* =))?
Thoughts? --Voidious 21:14, 12 August 2009 (UTC)