BlitzBat/Version History
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- BlitzBat Sub-pages:
- BlitzBat - Version History - Code
- 1.04
- MeleeRumble - APS: 60.66% (42nd), PL: 237-39 (39th), Glicko-2: 1609.6, Survival: 67.98%
- MiniMeleeRumble - APS: 63.25% (11th), PL: 130-9 (9th), Glicko-2: 1643.7, Survival: 76.61%
- MicroMeleeRumble - APS: 63.94% (4th), PL: 97-4 (5th), Glicko-2: 1644.4, Survival: 78.88%
- Slightly more weight to the don't-be-targeted factor.
- Slightly more weight to the stay-away-from-center factor.
- Code size: 734 (colors = 23 bytes)
- 1.02 - 6/3/2009
- MeleeRumble - APS: 60.51% (42nd), PL: 229-38 (47th), Glicko-2: 1671.1, Survival: 69.12%
- MiniMeleeRumble - APS: 62.89% (12th), PL: 126-9 (13th), Glicko-2: 1691.9, Survival: 76.86%
- MicroMeleeRumble - APS: 63.54% (4th), PL: 93-4 (7th), Glicko-2: 1689.3, Survival: 78.87%
- Fixed a major bug in perpendicularity risk factor in movement. (Using cos instead of abs(cos).)
- Code size: 734 (colors = 23 bytes)
- 1.01 - 6/2/2009
- MicroMeleeRumble - APS: 62.71% (5th), PL: 92-5, Glicko-2: 1681.6, Survival: 75.21%
- MiniMeleeRumble - APS: 62.00% (16th), PL: 121-14, Glicko-2: 1683.7, Survival: 72.97%
- MeleeRumble - APS: 59.81% (50th), PL: 222-45, Glicko-2: 1665.7, Survival: 65.14%
- When tallying how many bots would be closer to a given enemy, count bots that would be ~10% closer instead of strictly closer.
- Code size: 735 (colors = 23 bytes)
- 1.0 - 5/30/2009
- MicroMeleeRumble - APS: 62.81% (5th), PL: 92-5, Glicko-2: 1684.8, Survival: 75.81%
- MiniMeleeRumble - APS: 62.13% (16th), PL: 121-14, Glicko-2: 1687.0, Survival: 73.55%
- MeleeRumble - APS: 59.77% (54th), PL: 221-46, Glicko-2: 1667.0, Survival: 65.51%
- Initial release.
- Code size: 731 (colors = 23 bytes)