Historical Velocity Recall
Revision as of 06:09, 21 November 2007 by Voidious (talk | contribs) (Historical Velocity Recal moved to Historical Velocity Recall)
A method of targeting that uses the most common enemy velocity as input to a linear targeting or circular targeting algorithm.
Example using linear targeting
int[] _velocityCounts = new int[9];
public void onScannedRobot(ScannedRobotEvent e) {
int goingBackwardsMultiplier = (e.getVelocity() < 0 ? -1 : 1);
int enemyAbsVelocity = (int)Math.round(Math.abs(e.getVelocity()));
_velocityCounts[enemyAbsVelocity]++;
int mostCommonVelocity = 0;
int mostCommonVelocityCount = _velocityCounts[0];
for (int x = 1; x < 9; x++) {
if (_velocityCounts[x] > mostCommonVelocityCount) {
mostCommonVelocityCount = _velocityCounts[x];
mostCommonVelocity = x;
}
}
fireWithLinearTargeting(e.getHeadingRadians(),
mostCommonVelocity * goingBackwardsMultiplier);
}