Talk:Horizon/Version History
Jump to navigation
Jump to search
May be it is too late, but in 1.1.1, following updates:
- In the movement, GF arrays are now cached with each wave so that they don't have to be recalculated every tick. (Technically, this means that the bot doesn't consider data obtained since the wave was fired, but that shouldn't make much of a difference.)
- Changed the movement to use precise predicted max escape angles for GF -> bearing offset calculations, like the gun.
will make your movement worse.
The first one, I used to do that too, but says start of the match and you orbit the enemy at full speed (Musashi trick) and you get hit, if you update danger for every wave than it would surf the other way immediately, but if you cache the danger, then you will continue being hit for at least 2-3 time more.
The second one, well, I think you should look at oldwiki:MaxEscapeAngle for more information.--Nat Pavasant 02:44, 2 October 2009 (UTC)