B26354/VersionHistory
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- 1.04 - A bit more uptempo
- No longer uses non-firing aiming waves for any bot except the current target. This was a major source of skipped turns.
- Using faster approximations of Java's Math functions (2-5x faster, no lookup tables) and sped up a few other routines.
- Updated aiming to use one of Gaff's older guns.
- Discards out-of-bounds minimum risk points rather than forcing them onto the battlefield.
- Uses bullet power 2 in most situations rather than the previous distance-based function.
- 1.02 - For real this time
- MeleeRumble ‒ APS: 64.69% (13th), PL: 235-15 (45th), Survival: 87.37%
- Fixed a bug in the 1v1 danger calculation that mis-weighted the second wave.
- Improved corner surfing trajectories to hug walls instead of looping into center of field.
- Minor adjustments to how aims are calculated.
- 1.00 - A test?
- MeleeRumble ‒ APS: 64.16% (16th), PL: 266-18 (14th), Survival: 88.02%
- Initial release