Talk:Wall Smoothing/Implementations
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Hey, I need some help with wall hugging(my question is here because I base my wall smoothing implementation on wall smoothing). I am using PEZ's wall smoothing code to hug walls. The only differences being that when I call the method I use getHeadingRadians() instead of absoluteBearing and I also removed -Math.PI/2*direction from the variable goalDirection. My problem here is not when it hug the walls clockwise(it hugs them perfectly), but when it tries reverse direction by going anticlockwise. It seizes up and oscillates between a few pixels. Thanks in advance --Khanguy 21:44, 10 April 2011 (UTC)