TassieDevils/Version History
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TassieDevils 1.5 Size: 1888 (fail)
- code size changes
- both team members can now call for protect
- movement changes (less risk points, some random move while traveling to the risk points)
- targeting now buy rating of energy and distance
TassieDevils 1.4 Size: 1952 (success)
- first serious coding draft
- team messages to announce the target stats to the opposite team member
- twin scan, every bot scans his own target and give the informations to the other bot
- protect and sacrifice, the leader calls for help if in trouble
- separated gun and movement
- little tweaks to the movement (just the combat vars)
- the minion sacrifice himself if 2vs1
- target closest
TassieDevils 1.3 Size: 1300+
- a little more thoughts about the team force and basic team messages to prevent collisions
TassieDevils 1.2 Size: ??? (fail)
- moved the 'isTeamMate(..) a little bit deeper so the teammate got some force
TassieDevils 1.1 Size: ??? (success)
- wrong package in version 1.0 fixed
TassieDevils 1.0 Size: ??? (fail)
- i just took wallaby with an insert of 'isTeamMate(...) return' in the 'onScannedRobot(..)' method