Wallaby/VersionHistory
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Wallaby 3.3 Size: 746 (in progress)
- removed the case bullets
- supports a minor danger system now
Wallaby 3.2 Size: 749 (fail)
- supports chase bullets at midrange (needs more code size to be effective)
- removed 1v1 energy save because of code size
- removed dead target lock if not current target, also code size
- MeleeRumble ‒ APS: 64.4% (20th), PL: 308-24 (22nd), Survival: 82.05%
Wallaby 3.1 Size: 739 (success)
- changed average velocity to be hold over the whole battle
- MicroMeleeRumble ‒ APS: 68.26% (1st), PL: 129-1 (1st), Survival: 91.22%
Wallaby 3.0 Size: 742 (success)
- lower target force for the anti gravity movement
- if 1vs1 and wallaby has more energy as the target - only shoot 0.1 bullets
- MicroMeleeRumble ‒ APS: 68.27% (1st), PL: 129-0 (1st), Survival: 90.78%
Wallaby 2.9 Size: 743 (fail)
- back to 2.5 roots
- clear dead target only if it was the main target
- different battle field for gun and movement (gun now can hit wall bots as well)
- small randomization of the default movement length
- back to setAdjust...(true)
- MicroMeleeRumble ‒ APS: 67.45% (2nd), PL: 129-1 (1st), Survival: 89.88%
Wallaby 2.8 Size: 744 (fail)
- back to 2.5
- major gun change - the gun now shoots at the opposit moving direction if the target has zero velocity with 10 zero (disabled, stucked) turn reset
- change from simple average to rolling average (Credit: Paul Evans)
- MicroMeleeRumble ‒ APS: 66.94% (2nd), PL: 127-2 (3rd), Survival: 90.19%
Wallaby 2.7 Size: 738 (fail)
- the gun don't wait till remaining gun turn equals zero, higher fire frequency but less accuracy
- if energy drops below 6.0 the gun shoots only 0.1 bullets
- MicroMeleeRumble ‒ APS: 68.03% (1st), PL: 128-0 (2nd), Survival: 91.65%
Wallaby 2.6 Size: 742 (fail)
- different battle field for gun and movement
- stop shooting if energy drops below 6.0
- MicroMeleeRumble ‒ APS: 68.14% (1st), PL: 127-1 (3rd), Survival: 91.95%
Wallaby 2.5 Size: 746 (success)
- cleared some stupid bugs
- removed lastScan behavior for the gun
- heading difference is used only if the target was seen one turn before, otherwise zero (linear gun)
- MicroMeleeRumble ‒ APS: 68.1% (1st), PL: 126-0 (3rd), Survival: 91.03%
Wallaby 2.4 Size: 749 (fail)
- major code size change of movement and gun - switched from absolute to relative coordinates
- gun now uses heading difference of the target if the lastScan was 1 turn before
- MicroMeleeRumble ‒ APS: 67.45% (2nd), PL: 98-0 (29th), Survival: 88.95%
Wallaby 2.3 Size: ?? (success)
- back to 1.9 combat setup remain distance 20 and move distance 185
- fixed radar bug
- MicroMeleeRumble ‒ APS: 67.37% (2nd), PL: 128-0 (3rd), Survival: 89.71%
Wallaby 2.2 Size: 746 (fail)
- just combat setup changed a little
- MicroMeleeRumble ‒ APS: 66.35% (3rd), PL: 125-2 (6th), Survival: 90.57%
Wallaby 2.1 Size: 748 (fail)
- gun now linear only
- code size changes
- current target gets his own variable
- MicroMeleeRumble ‒ APS: 66.64% (3rd), PL: 116-2 (14th), Survival: 90.49%
Wallaby 2.0 Size: 733 (fail)
- gun now precise circular targeting
- combined gun and movement to one code block (saves one loop)
- minimized firepower formular
- movement recalculates if remaining distance zero
- MicroMeleeRumble ‒ APS: 64.15% (7th), PL: 119-9 (12th), Survival: 84.82%
Wallaby 1.9 Size: 745 ((success)
- new movement (minimum risk combined with antigravity and oscillation) Credit: CrazyBassoonist for doing it somewhat similar before
- gun is now linear only
- MicroMeleeRumble ‒ APS: 67.32% (2nd), PL: 128-0 (3rd), Survival: 90.17%
Wallaby 1.8 Size: 748 (success)
- combined antigravity movement taken from DustBunny with previous movement. Credit: Miked0801 todo
- MicroMeleeRumble ‒ APS: 66.38% (3rd), PL: 128-0 (3rd), Survival: 89.52%
Wallaby 1.7 Size: 665 (fail)
- new oscillator movement taken from Caligula. Credit: CrazyBassoonist
- MicroMeleeRumble ‒ APS: 65.33% (4th), PL: 120-5 (10th), Survival: 81.43%
Wallaby 1.6 Size: 741 (success)
- back to 1.4
- fire power formula taken from Capulet. Credit: CrazyBassoonist
- MicroMeleeRumble ‒ APS: 65.64% (3rd), PL: 120-5 (10th), Survival: 82.45%
Wallaby 1.5 Size: 747 (fail)
- improved gun by heading change
- different combat setup
- MicroMeleeRumble ‒ APS: 63.31% (10th), PL: 101-11 (29th), Survival: 79.76%
Wallaby 1.4 Size: 747 (success)
- implemented circular targeting gun
- radar lock aggressiv
- simple averaged velocity
- changed circular movement to be more random
- MicroMeleeRumble ‒ APS: 64.81% (6th), PL: 115-10 (16th), Survival: 80.33%
Wallaby 1.3 Size: 748 (fail)
- radar lock very basic
- simple linear gun
- changed movement to anti gravity taken from Lunar. Credit: Sulibilune
- MicroMeleeRumble ‒ APS: 49.51% (69th), PL: 57-68 (72nd), Survival: 45.5%
Wallaby 1.2 Size: 415 (fail)
- circular movement driven by forward points
- simple linear gun
- spinning radar
- MicroMeleeRumble ‒ APS: 48.12% (77th), PL: 52-73 (79th), Survival: 43.14%
Wallaby 1.1 Size: ???
- lost
- MicroMeleeRumble ‒ APS: 52.65% (58th), PL: 70-55 (61st), Survival: 56.93%
Wallaby 1.0 Size: ???
- lost
- MicroMeleeRumble ‒ APS: 49.6% (68th), PL: 58-66 (71st), Survival: 51.77%