User:Rednaxela/FastTrig
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A little class for fast trig lookups. Tests show that:
- When used with the sin/cos static methods, it ranges from twice as slow, to three times as fast, depending on how much of a chance the JIT has to optimize
- When you inline the index-calculation code into your own code (see usage in the main method) instead of using static methods, it ranges from just slightly faster, up to three times as fast.
- Increasing the number of divisions has no impact on runtime performance, only initialization time and memory consumption.
This could provide some measurable speedup to intensive play-it-forward guns or precise prediction in surfers. Cheers!
package ags.util; public class FastTrig { public static final int DIVISIONS = 2880; public static final double[] sineTable = new double[DIVISIONS]; public static final double[] cosineTable = new double[DIVISIONS]; public static final void init() { for (int i=0; i<DIVISIONS; i++) { double value = i*Math.PI*2/DIVISIONS; sineTable[i] = Math.sin(value); cosineTable[i] = Math.cos(value); } } public static final double sin(double value) { return sineTable[(int)(value/(Math.PI*2/DIVISIONS) + 0.5) % DIVISIONS]; } public static final double cos(double value) { return cosineTable[(i--~~~~nt)(value/(Math.PI*2/DIVISIONS) + 0.5) % DIVISIONS]; } /* public static void main(String[] args) { init(); double v=12.23; long ms; ms = -System.nanoTime(); for (int i=0; i<100000; i++) v += Math.sin(i*Math.PI*2/1000); ms += System.nanoTime(); System.out.println(String.format("Done in %4.4f seconds", ms/1E9)); ms = -System.nanoTime(); for (int i=0; i<100000; i++) { double value = i*Math.PI/1000; v += sineTable[(int)(value/(Math.PI*2/DIVISIONS) + 0.5) % DIVISIONS]; } ms += System.nanoTime(); System.out.println(String.format("Done in %4.4f seconds", ms/1E9)); } */ }
--Rednaxela 09:18, 3 March 2009 (UTC)