SuperSittingDuck
Revision as of 01:50, 2 April 2009 by CrazyBassoonist (talk | contribs)
Contents
April Fools!!!
SuperSittingDuck is part of the Super Sample Bots set by CrazyBassoonist. These robots are intended to provide new robocoders with a new challenge after beating all of the sample robots.
Movement
SuperSittingDuck moves to the enemy and stays at a close distance, then goes and cries in a corner of the field if it gets hit too much.
Targeting
None.
Code
package SuperSampleBot; import robocode.*; import java.awt.Color; /** * SuperSittingDuck - a SuperSampleBot by CrazyBassoonist */ public class SuperSittingDuck extends AdvancedRobot{ int enemyHits; boolean goCryInCorner; /** * run: SuperSittingDuck's default behavior */ public void run() { /** *set the colors */ setBodyColor(Color.yellow); setGunColor(Color.yellow); do{ turnRadarRightRadians(Double.POSITIVE_INFINITY); }while(true); } public void onScannedRobot(ScannedRobotEvent e){ double absBearing=e.getBearingRadians()+getHeadingRadians(); double robotForce=5*(e.getDistance()-100); /* *If we get hit too much, go cry in the corner. */ if(goCryInCorner){ turnRight(90-getHeading()); ahead((getBattleFieldWidth()-getX())-20); turnRight(0-getHeading()); ahead((getBattleFieldHeight()-getY())-20); } /* *Otherwise go towards the other robot and don't fire at him */ else{ setAhead(robotForce); setTurnRightRadians(robocode.util.Utils.normalRelativeAngle(absBearing-getHeadingRadians())); } setTurnRadarRightRadians(robocode.util.Utils.normalRelativeAngle(absBearing-getRadarHeadingRadians())); } public void onHitByBullet(HitByBulletEvent e){ /* *Find out how much the enemy has hit us... */ enemyHits++; if(enemyHits==4){ System.out.println("Oh, the shame of losing!"); goCryInCorner=true; } } }