ScalarBot/Version History

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< ScalarBot
Revision as of 23:50, 9 September 2017 by Xor (talk | contribs) (0.012g5)
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ScalarBotVersion History - Understanding ScalarBot

'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.012g5|RumbleStatsDefault}}'''
  • 0.012g5 – 2017-09-09
    • RoboRumble ‒ APS: 85.73% (13th), PL: 1142-14 (14th), Survival: 92.34%
    • Add LatTreeView and LatArrayView. Uses BFT, LatVel, AdvVel and AverageLatVelLast10
  • 0.012e – 2017-09-08
    • RoboRumble ‒ APS: 85.38% (14th), PL: 1142-14 (14th), Survival: 92.07%
    • Use TreeView with ArrayView; Remove most recentGF.
    • Fix a bug causing second wave danger to be NaN when they hit at the same time (thus every danger is NaN)
  • 0.012d – 2017-09-08
    • RoboRumble ‒ APS: 85.03% (20th), PL: 1139-17 (15th), Survival: 91.84%
    • Base on 0.011
    • merge bug fixes from 0.011e
    • Replace SimpleTreeView with SimpleArrayView, limit max entries, tune weight against RaikoMicro.
  • 0.011e – 2017-09-07
    • Make gun heat condition less strict, to prevent dropping real waves accidentally.
    • Weight waves on time to touch.
    • Add stationary danger in both waves but turned off temporary.
    • Forgot to revert danger function change in 0.011d
  • 0.011 – 2017-09-05
    • RoboRumble ‒ APS: 85.15% (18th), PL: 1134-20 (16th), Survival: 91.99%
    • Turn on second wave surfing (weight two waves on damage only, should change in later version)
  • 0.01f – 2017-09-05
    • RoboRumble ‒ APS: 84.62% (22nd), PL: 1137-18 (14th), Survival: 91.78%
    • Refactor for second wave surfing, but turned off in this version. Hope it don't break anything.
    • Have tried some dynamic distancing based on average distance, but not working.
    • Have tried some other preferred distance, but nothing else worked.
    • Fixed a bug causing a lot of enemy waves to be ignored when I'm firing power 0.1 bullets.
  • 0.01e – 2017-09-04
    • RoboRumble ‒ APS: 84.52% (23rd), PL: 1131-24 (19th), Survival: 91.59%
    • Fix a bug preventing me from matching enemy power
    • Tweak danger evaluation
    • Have tried higher LOW_ENERGY_THRESHOLD, but nothing else works.
    • Disable movement debug graphics by default.
    • Remove all object allocation in loops.
  • 0.01b – 2017-09-03
    • RoboRumble ‒ APS: 84.15% (26th), PL: 1062-40 (79th), Survival: 92.88%
    • Take SimpleBot's Gun
    • Take SimpleBot's Move Tree View
    • Replace BadWallSmooth with PreciseWallSmooth
    • Write a True Surfer with PreciseIntersection from scrach (yet surfing one wave only)