Komarious/Code

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< Komarious
Revision as of 21:16, 24 April 2009 by Voidious (talk | contribs) (migrating from old wiki)
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This is the code to Komarious 1.712. Code size is 1492 when compiled with Jikes (3 colors = 13 bytes).


package voidious.mini;

import robocode.*;
import robocode.util.Utils;
import java.awt.geom.*;
import java.util.LinkedList;
import java.awt.Color;

/**
 * Komarious - a MiniBot by Voidious
 *
 * She's a duelist, and assumes it's a 1 on 1. This is a first attempt by
 * Voidious at making a mini-WaveSurfer.
 *
 * CREDITS:
 *   Jamougha - gun based on RaikoMicro 1.44
 *   rozu - mini-sized PrecisePrediction from Apollon
 *   Iiley - small codesize BackAsFront method
 *   PEZ - iterative WallSmoothing algorithm
 *
 * Code is open source, released under the RoboWiki Public Code License:
 * http://robowiki.net/cgi-bin/robowiki?RWPCL
 */

public class Komarious extends AdvancedRobot {
    private static double _surfStats[][][] = new double[4][5][47];
    private static double _nextSurfSegment[];
    public static Point2D.Double _myLocation;
    public static Point2D.Double _enemyLocation;
    public static LinkedList _enemyWaves;
    private static double _oppEnergy;

    private static Wave _surfWave;
    private static double _lastDistance;

    private static int _lastLastOrientation;
    private static double _lastLatVel;
    private static double _lastLastAbsBearingRadians;
    private static double _lastAbsBearingRadians;
    private static double _lastPredictedDistance;
    
    private static double _goAngle;
    private static int _ramCounter;
    
    private static java.awt.geom.Rectangle2D.Double _fieldRect
        = new java.awt.geom.Rectangle2D.Double(18, 18, 764, 564);

    // Math.PI/2 would be perpendicular movement, less will keep moving
    // further away
    static final double A_LITTLE_LESS_THAN_HALF_PI = 1.25;
    static final double WALL_STICK = 140;

    static final int GF_ZERO = 23;
    static final int GF_ONE = 46;
    private static double _enemyAbsoluteBearing;
    private static int _lastGunOrientation;
    
    ////////////////////////////////////////////////////////
    // RaikoMicro's gun

    static double lastVChangeTime;
    static int enemyVelocity;
    static double[][][][][][] _gunStats = new double[6][4][4][2][3][GF_ONE+1];
    static final double LOG_BASE_E_TO_2_CONVERSION_CONSTANT = 1.4427;

    ////////////////////////////////////////////////////////

    public void run() {
        setColors(Color.black, Color.black, Color.white);

        _enemyWaves = new LinkedList();
        setAdjustGunForRobotTurn(true);
        setAdjustRadarForGunTurn(true);

        do {
            turnRadarRightRadians(Double.POSITIVE_INFINITY);
        } while (true);

    }

    public void onScannedRobot(ScannedRobotEvent e) {
        Wave w;

        double bulletPower;
        if ((bulletPower = _oppEnergy - e.getEnergy()) <= 3
            && bulletPower > 0) {
            addCustomEvent(w = new Wave());
            w.bulletVelocity = (20D - (bulletPower*3));
            w.directAngle = _lastLastAbsBearingRadians;
            w.sourceLocation = _enemyLocation;
            w.orientation = _lastLastOrientation;
            w.waveGuessFactors = _nextSurfSegment;
            _enemyWaves.addLast(w);
        }
        _nextSurfSegment = _surfStats[(int)(Math.min((_lastDistance+50)/200, 3))][(int)((Math.abs(_lastLatVel)+1)/2)];

//        _oppEnergy = e.getEnergy(); // MC (done in gun normally)

        addCustomEvent(w = new Wave());
        setTurnRadarRightRadians(Utils.normalRelativeAngle((w.directAngle = _enemyAbsoluteBearing = getHeadingRadians() + e.getBearingRadians()) - getRadarHeadingRadians()) * 2);

        _enemyLocation =
            project((w.sourceLocation = _myLocation = new Point2D.Double(getX(), getY())),
            _enemyAbsoluteBearing, _lastDistance = e.getDistance());

        // WaveSurfing /////////////////////////////////////////////////////////
        int direction = (_lastLastOrientation = sign(_lastLatVel));
        try {
            _goAngle = (_surfWave = (Wave)(_enemyWaves.getFirst()))
            	.absoluteBearing(_myLocation) +
            	A_LITTLE_LESS_THAN_HALF_PI * 
                	(direction = (sign(checkDanger(-1) - checkDanger(1))));
        } catch (Exception ex) { }

        // CREDIT: code by Iiley,
        // http://robowiki.net?BackAsFront
        double angle = Utils.normalRelativeAngle(
        	wallSmoothing(_myLocation, _goAngle, direction) - getHeadingRadians());
        double turnAngle;
        setTurnRightRadians(turnAngle = Math.atan(Math.tan(angle)));
        setAhead((angle == turnAngle) ? 100 : -100);

        ////////////////////////////////////////////////////////
        // CREDIT: RaikoMicro's gun, by Jamougha
        // http://robowiki.net?RaikoMicro

        /////
        // TC
/*
        Wave w;
        addCustomEvent(w = new Wave());
        _enemyLocation =
            project((w.sourceLocation = _myLocation = new Point2D.Double(getX(), getY())),
            _enemyAbsoluteBearing, _lastDistance = e.getDistance());
*/
        /////

        // ------------- Fire control -------
        double enemyLatVel;
        _lastGunOrientation = w.orientation = sign(enemyLatVel = (e.getVelocity())*Math.sin(e.getHeadingRadians() - _enemyAbsoluteBearing));

        int bestGF = Math.min(3, (int)(Math.pow(280*lastVChangeTime++/_lastDistance, .7)));
//        int bestGF = Math.min(3, (int)(Math.sqrt(220D*lastVChangeTime++/_lastDistance))); // TC
        int newVelocity;
        if (enemyVelocity != (newVelocity = (int)(enemyLatVel = Math.abs(enemyLatVel)))) {
            lastVChangeTime = 0;
            bestGF = 4;
            if (enemyVelocity > newVelocity) {
            	bestGF = 5;
            }            
        }
        enemyVelocity = newVelocity;
        
        
//        w.sourceLocation = _myLocation;
//        w.directAngle = _enemyAbsoluteBearing;
        w.waveGuessFactors = _gunStats[bestGF][(int)(LOG_BASE_E_TO_2_CONVERSION_CONSTANT * Math.log(enemyLatVel + 1.5))][gunWallDistance(0.18247367367) ? (gunWallDistance(0.36494734735) ? (gunWallDistance(0.63865785787) ? 3 : 2) : 1) : 0][gunWallDistance(-0.36494734735) ? 0 : 1][(int)limit(0, (_lastDistance-75)/200, 2)];
//        w.waveGuessFactors = _gunStats[bestGF][(int)(LOG_BASE_E_TO_2_CONVERSION_CONSTANT * Math.log(enemyLatVel + 1.5))][gunWallDistance(0.24430198263) ? (gunWallDistance(0.48860396528) ? (gunWallDistance(0.85505693924) ? 3 : 2) : 1) : 0][gunWallDistance(-0.48860396528) ? 0 : 1][(int)limit(0, (_lastDistance-75)/200, 2)]; // TC

        bestGF = GF_ZERO;

        for (int gf = GF_ONE; gf >= 0 && (_oppEnergy = e.getEnergy()) > 0; gf--) // Jamougha: Saves one byte compared to going up, weird
            if (w.waveGuessFactors[gf] > w.waveGuessFactors[bestGF])
                bestGF = gf;

        double power = 2 - Math.max(0, (30 - getEnergy()) / 16);
//      double power = 3; // TC
        w.distance = -1.5 * (w.bulletVelocity = (20 - 3*power));

        setTurnGunRightRadians(Utils.normalRelativeAngle(_enemyAbsoluteBearing - getGunHeadingRadians() + ((_lastGunOrientation*(Math.asin(8/w.bulletVelocity)/GF_ZERO))*(bestGF-GF_ZERO)) ));
//        setTurnGunRightRadians(Utils.normalRelativeAngle(_enemyAbsoluteBearing - getGunHeadingRadians() + ((_lastGunOrientation*.035406)*(bestGF-GF_ZERO)) )); // TC

        if (Math.abs(getGunTurnRemaining()) < 3 && setFireBullet(power + (_ramCounter / (3*getRoundNum()+1))) != null) {
//        if (Math.abs(getGunTurnRemaining()) < 3 && setFireBullet(3) != null) { // TC
            w.weight = 4;
        }

        ////////////////////////////////////////////////////////

        _lastLatVel = getVelocity()*Math.sin(e.getBearingRadians());
        _lastLastAbsBearingRadians = _lastAbsBearingRadians;
        _goAngle = _lastAbsBearingRadians = _enemyAbsoluteBearing + Math.PI;
    }

    public void onHitByBullet(HitByBulletEvent e) {
    	_oppEnergy += e.getBullet().getPower() * 3;
    	if (_surfWave.distanceToPoint(_myLocation) - _surfWave.distance < 100) {

            // The waves are removed quickly enough that it's possible
            // I could be hit by a bullet on a wave that's been removed...
            // logging that could really screw up the stats.
            logHit(_surfWave, _myLocation, 0.7);
        }
    }
    
    public void onBulletHit(BulletHitEvent e) {
    	double bulletPower;
    	_oppEnergy -= (bulletPower = e.getBullet().getPower()) * 4 +
    		(Math.max(0, bulletPower - 1) * 2);
    }

    public void onHitRobot(HitRobotEvent event) {
        _ramCounter++;
    }

    public void onCustomEvent(CustomEvent e) {
    	removeCustomEvent(e.getCondition());
    }
    
    public static void logHit(Wave w, Point2D.Double targetLocation, double rollingDepth) {
        for (int x = 46; x >= 0; x--) {
            w.waveGuessFactors[x] = ((w.waveGuessFactors[x] * rollingDepth)
                + ((1 + w.weight) / (Math.pow(x - getFactorIndex(w, targetLocation), 2) + 1)))
                / (rollingDepth + 1 + w.weight);
        }
    }

    private static int getFactorIndex(Wave w, Point2D.Double botLocation) {
        return (int)limit(0,
            ((((Utils.normalRelativeAngle(
            w.absoluteBearing(botLocation)
            - w.directAngle) * w.orientation)
            / Math.asin(8.0/w.bulletVelocity))
            * (GF_ZERO)) + (GF_ZERO)), 46);
    }

    private double checkDanger(int direction) {
        int index = getFactorIndex(_surfWave, predictPosition(direction));

        return (_surfWave.waveGuessFactors[index]
            + .01 / (Math.abs(index - GF_ZERO) + 1))
            / Math.pow(_lastPredictedDistance, 4);
    }

    // CREDIT: mini sized predictor from Apollon, by rozu
    // http://robowiki.net?Apollon
    private Point2D.Double predictPosition(int direction) {
        Point2D.Double predictedPosition = (Point2D.Double)_myLocation;
        double predictedVelocity = getVelocity();
        double predictedHeading = getHeadingRadians();
        double maxTurning, moveAngle, moveDir;

        // - actual distance traveled so far needs +bullet_velocity,
        //    because it's detected one after being fired
        // - another +bullet_velocity b/c bullet advances before collisions
        // ...So start the counter at 2.
        // - another +bullet_velocity to approximate a bot's half width
        // ...So start the counter at 3.
        int counter = 3;

        do {
            moveDir = 1;

            if (Math.cos(moveAngle =
                wallSmoothing(predictedPosition, _surfWave.absoluteBearing(
                        predictedPosition) + (direction * A_LITTLE_LESS_THAN_HALF_PI), direction)
                        - predictedHeading) < 0) {
                moveAngle += Math.PI;
                moveDir = -1;
            }

            // rozu comment:
            // this one is nice ;). if predictedVelocity and moveDir have different signs you want to breack down
            // otherwise you want to accelerate (look at the factor "2")
//            predictedVelocity += (predictedVelocity * moveDir < 0 ? 2*moveDir : moveDir);
//            predictedVelocity = limit(-8,
//                predictedVelocity + (predictedVelocity * moveDir < 0 ? 2*moveDir : moveDir),
//                8);

            // rozu comment:
            // calculate the new predicted position
            predictedPosition = project(predictedPosition, 
            	predictedHeading = Utils.normalRelativeAngle(predictedHeading + 
            		limit(-(maxTurning = Math.PI/720d*(40d - 
            		3d*Math.abs(predictedVelocity))), 
            		Utils.normalRelativeAngle(moveAngle), maxTurning)),
                (predictedVelocity = limit(-8,
                predictedVelocity + (predictedVelocity * moveDir < 0 ? 2*moveDir : moveDir),
                8)));

            if ((_lastPredictedDistance =
            	_surfWave.distanceToPoint(predictedPosition)) <
                _surfWave.distance + ((++counter) * _surfWave.bulletVelocity)) {
                return predictedPosition;
            }
    	} while (true);
    }

    private static double limit(double min, double value, double max) {
        return Math.max(min, Math.min(value, max));
    }

    // CREDIT: ganked from CassiusClay, by PEZ
    // http://robowiki.net?CassiusClay
    private static Point2D.Double project(Point2D.Double sourceLocation, double angle, double length) {
        return new Point2D.Double(sourceLocation.x + Math.sin(angle) * length,
            sourceLocation.y + Math.cos(angle) * length);
    }

    private static int sign(double d) {
    	if (d < 0) { return -1; }
    	return 1;
    }

    // CREDIT: Iterative WallSmoothing by PEZ
    // http://robowiki.net?WallSmoothing
    private static double wallSmoothing(Point2D.Double botLocation, double angle, int orientation) {
        while (!_fieldRect.contains(project(botLocation, angle, WALL_STICK))) {
            angle += orientation*0.05;
        }
        return angle;
    }
    
    private static boolean gunWallDistance(double wallDistance) {
    	return _fieldRect.contains(project(_myLocation, _enemyAbsoluteBearing + (_lastGunOrientation*wallDistance), _lastDistance));
    }
}

class Wave extends Condition {
    Point2D.Double sourceLocation;
    double[] waveGuessFactors;
    double bulletVelocity, directAngle, distance;
    int orientation, weight;
    
    public double distanceToPoint(Point2D.Double p) {
    	return sourceLocation.distance(p);
    }
    
    public double absoluteBearing(Point2D.Double target) {
        return Math.atan2(target.x - sourceLocation.x, target.y - sourceLocation.y);
    }

    public boolean test() {
    	boolean isSurfed;
        if (distanceToPoint((isSurfed=Komarious._enemyWaves.contains(this))?
        	Komarious._myLocation:Komarious._enemyLocation)
            <= (distance+=bulletVelocity) + (2*bulletVelocity)) {
//            logHit((Wave)_enemyWaves.removeFirst(),
//                Komarious._myLocation, 500);
        	if (!isSurfed) {
                Komarious.logHit(this, Komarious._enemyLocation, 600);
        	}
        	Komarious._enemyWaves.remove(this);

        	return true;
        }
        return false;
    }
}