Diamond/Version History
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- Diamond Sub-pages:
- Diamond - Version History - Code
- 1.04 - 5/18/2009
- MeleeRumble - ELO: ???, PL: ???, Glicko-2: ???, Survival: ???%
- RoboRumble - No 1v1 changes.
- Myriad melee movement tweaks:
- Tweaked reverse direction timer.
- Added corner distance risk factor.
- Greatly reduced weight of previously dominant anti-being-targeted factor.
- Tweaked risk of enemies' recent locations: fewer, more recent points, much higher weight.
- Risk evaluation debugging graphics now based off standard deviations, capped at -1.5/+1.5. A lot more meaningful (used to get many pure blue points when a few were super duper risky).
- 1.03 - 5/17/2009
- MeleeRumble - ELO: 1675.9 (6th), PL: 258-4, Glicko-2: 1758.5, Survival: 88.25%
- RoboRumble - No 1v1 changes.
- Added some risk to enemies' recent locations.
- 1.02 - 5/16/2009
- MeleeRumble - ELO: 1680.1 (6th), PL: 259-3, Glicko-2: 1758.4, Survival: 88.05%
- RoboRumble - ELO: 1897.6 (12th), PL: 676-25, Glicko-2: 2096.2, Survival: 90.52%
- A bunch of gun tweaks, including a gun heat dimension (only used in 1v1), time since velocity change instead of direction change, and tweaked dimension weights.
- Note: Didn't expect much rating change, but wanted to know that there wasn't, going forward.
- 1.01 - 5/15/2009
- MeleeRumble - ELO: 1684.3 (6th), PL: 260-3, Glicko-2: 1760.3, Survival: 88.55%
- RoboRumble - No 1v1 changes.
- Added factor for targeting bots near corners (to take their position).
- Removed factor that favors spots where enemies will be non-perpendicular in risk evaluation.
- Increased weight of damage-taken factor in risk evaluation.
- Note: Despite lower ELO, was about .3% APS better than 1.0.
- 1.0 - 5/14/2009
- MeleeRumble - ELO: 1688.8 (6th), PL: 260-4, Glicko-2: 1758.9, Survival: 87.82%
- RoboRumble - ELO: 1902.0 (11th), PL: 676-23, Glicko-2: 2100.5, Survival: 90.61%
- Initial Release.