Ocnirp/Version History

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Ocnirp Sub-pages:
OcnirpVersion History - Source Code

1.4 - getting rid of 0.92 Release: May 24, 2009
#? ELO: ? Glicko-2: ? APS: ? Survival: ? PL: ?

  • Squeeze some more that done in OcnirpSNG too, but I forgot when I release 1.3
  • Getting rid of 0.92, now 0.9454623
  • Distance a lot closer (from 200 to 160)
  • Refactoring the code to use static final constant
  • Hard-coded bullet fight time for pattern matching
  • Remove enemy-energy-drop direction inverted
  • Add Velocity Trick
  • Reduce firepower a bit, but still use old bullet velocity. (this come from my crazy though, I really mean a bit, from 2.5 to 2.433565)

1.3 - another worse version Release: May 23, 2009
#29 ELO: 1690.0 Glicko-2: 1702.4 APS: 59.893% Survival: 63.009 PL: 190

  • Rollback to 1.0
  • Squeeze in the same way I do with OcnirpSNG
  • Add distance controller at 300
  • Remove setXXXForXXXTurn(true);

1.2 Release: None

  • Not release
  • Rollback to 1.0
  • Try to create real flattener

1.1 - Worse version Release: January 23, 2009
#22 ELO: 1710.8 Glicko-2: 1712.7 APS: 61.631% Survival: 62.767% PL: 198

  • Pulled Date: February 12, 2009
  • Added really bad distance controller

1.0 - Much better Release: December 27, 2008
#13-17 ELO: 1734.3 Glicko-2: 1745.8 APS: 63.471% Survival: 67.757% PL: 224

  • Start to orbiting immediately (ie. stop ramming =))

0.2 - First Release Release: December 21, 2008
#lowest ELO: 350.5 Glicko-2: 344.7 APS: 1.671% Survival: 3.096% PL: 4

  • Move toward to enemy and switch to orbit when getting closet to 100px
  • Simonton's PM gun