Talk:Wave Surfing
The Next Level
Quite a while ago I had an idea that could bring Wave Surfing to a new level, but I never got around to implementing it. Since the wiki's been quiet the last few days, I though perhaps something like this might provide a kick to get things rolling again. My idea is Wave Surfing with a twist: not only do you surf the wave(s) that have been fired, but you also take into consideration the waves that have not yet been fired. By predicting your movement, you can predict what the enemy will see, and thus by looking at your movement stats you can see where they are likely to fire. Now, for the interesting part: by varying where you go, not only do you vary what GFs you reach, but you also vary what the enemy sees, and thus where they shoot. Danger can be calculated not only as a low point on a graph, but also on the entropy of the enemy's firing stats when presented with this movement. The more peaked the profile, the better this movement option (provided we can get to a low point). A system like this could basically 'figure out' how to do a movement type like Stop And Go, and probably other amazing types of movement we haven't thought of yet. There! How's that for some food for thought? =) --Skilgannon 20:23, 9 July 2009 (UTC)