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  • I did some tweaking to the server configuration... according to benchmarks I improved things so that [[Main_Page]] went from 5.41 requests/second, all the way up [[Special:RecentChanges]] improved less though, going from 2.26 requests/second to 3.44 requests/second.
    315 bytes (45 words) - 18:30, 4 December 2011
  • ...wave", but that is something for you to test and decide. Note that such an improved estimated wave not only helps your shielding, but also your regular surfing
    476 bytes (83 words) - 11:12, 22 November 2013
  • Congratulations with improved Roborio. Looks like we soon will have new players in
    133 bytes (17 words) - 16:19, 29 August 2017
  • Thanks! The tick flattener once improved my score against some relatively weak bot, but I think it may never work to
    145 bytes (27 words) - 16:24, 21 October 2017
  • Thank you guys! Yeah, I am very happy about the result. Hopefully it can be improved some more, since I still have a lot of tweaking ideas.
    139 bytes (27 words) - 20:41, 9 July 2017
  • ...position again in an later version, where the score against most bots are improved; )
    573 bytes (99 words) - 02:22, 20 August 2017
  • ..., I see a large improvement against mid-weight surfers. So my bet is on an improved anti-surfer gun + misc tweaks.
    139 bytes (24 words) - 09:57, 1 September 2012
  • ...phics was deprecated. And the debug graphics in newer version of Scalar is improved ;)
    123 bytes (19 words) - 07:04, 5 July 2018
  • ...and it improved a lot. Of course, I'm no reference in Neural Targeting: I improved from a really bad gun to a miserable one :) Well, maybe you've already done
    755 bytes (128 words) - 22:05, 30 August 2017
  • I almost forgot this. Working on an improved version though.
    199 bytes (34 words) - 03:42, 29 December 2018
  • version 0.4 improved motion<br> version 0.2 improved aiming<br>
    766 bytes (111 words) - 21:22, 9 October 2010
  • ...ave a record of the fastest arrival to the top. Looking forward to see the improved version of the bot.
    137 bytes (24 words) - 10:38, 10 July 2017
  • ** Improved the movement. ** Improved the gun.
    2 KB (234 words) - 08:07, 24 August 2017
  • ...e=roborumble&name=jk.melee.Neuromancer%202.6&vs=jk.melee.Neuromancer%201.0 improved a bit since 1.0], I think it is due to the better bullet power selection an
    321 bytes (48 words) - 15:47, 13 September 2012
  • I figured something using tables was the main way [[Quantum]] might be improved but I'd not considered bullet power selection. I was going to play with mic
    216 bytes (36 words) - 20:43, 4 May 2024
  • ...the movement algorithms (actually going places, not classification) can be improved?
    270 bytes (45 words) - 21:51, 7 February 2014
  • :*Improved performance against unrecognized aim. :*Improved overall Performance.
    2 KB (184 words) - 11:56, 19 August 2009
  • ...takes several hours to stop running battles with retired bots. I think it improved in the latest version of robocode, but littlerumble server does not accept
    257 bytes (43 words) - 23:40, 4 July 2018
  • I was running some tests over the holidays, and it seems I've improved my DC to the point where against weaker bots it is as good as VCS. However,
    234 bytes (43 words) - 08:08, 14 January 2014
  • ...gh difference in bullet speed to do this effectively. However, it could be improved by moving forward or backward a little before taking the shot. I haven't e
    319 bytes (56 words) - 18:53, 12 February 2013

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