What avg bullet dmg of robot in battle against himself may mean?

Jump to navigation Jump to search

I cannot understand yours point because of my english skill or simple misunderstanding. Currently Tomcat uses this algorithm (in roughly):

  • predict movement in CW and CCW directions until closest's wave travel time > 0
  • for each point calculate it's danger as: (amount of possible bullets within +/-botWidthInRadians * 0.75) * (high danger) + (amount of possible bullets within +/-botWidthInRadians * 2.25) * (low danger danger) (distance in radians between point and bullet bearing offset is also taken in account, botWidthInRadians are calculated exactly)
  • move in direction with safet position or if distance to safest point <= stop distance, then go there directly (yes, i know that it's my not good bicycle and it's another reason of birth of ConceptA:) )

Where i can add precise intersection? May be it can be applied only for true surfing? Are you know is DrussGT use it in movement?

Jdev20:53, 20 June 2012

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:User talk:Jdev/Questions/What avg bullet dmg of robot in battle against himself may mean?/reply (12).