Classify Melee Field
Hi mates. I'm playing right now with classifying the melee field and maybe we can share some thoughts. What i'm looking for, is to classify the whole field danger beside the single opponent danger. What i got so far is this little table:
It shows the max/min/avg turns when i died - related to the enemies left. The min/max/avg energy is the energy i had if i start to fight xx opponents. Count means how often i finished with x opponents left.
enemies left | count | max turn | min turn | avg turn | max energy | min energy | avg energy |
---|---|---|---|---|---|---|---|
0 | +10 | +1276 | +743 | +937 | +80.9 | +2.9 | +26.0 |
1 | +6 | +1252 | +784 | +983 | +81.6 | +6.9 | +36.7 |
2 | +6 | +1052 | +636 | +739 | +83.3 | +9.2 | +37.7 |
3 | +2 | +685 | +638 | +662 | +96.9 | +4.4 | +50.5 |
4 | +1 | +434 | +434 | +434 | +101.0 | +15.6 | +53.1 |
5 | +2 | +446 | +324 | +385 | +103.3 | +12.9 | +55.4 |
6 | +6 | +386 | +312 | +350 | +105.3 | +0.0 | +53.3 |
7 | +1 | +334 | +334 | +334 | +110.2 | +0.1 | +60.4 |
8 | +0 | NaN | NaN | NaN | +107.7 | +2.5 | +73.0 |
9 | +1 | +222 | +222 | +222 | NaN | NaN | NaN |
enemies left | count | max turn | min turn | avg turn | max energy | min energy | avg energy |
---|---|---|---|---|---|---|---|
0 | +100 | +3131 | +680 | +1227 | +219.0 | +11.1 | +139.5 |
1 | +0 | NaN | NaN | NaN | +220.6 | +41.0 | +145.3 |
2 | +0 | NaN | NaN | NaN | +217.9 | +56.9 | +141.7 |
3 | +0 | NaN | NaN | NaN | +199.0 | +64.0 | +139.8 |
4 | +0 | NaN | NaN | NaN | +184.7 | +64.0 | +136.9 |
5 | +0 | NaN | NaN | NaN | +180.7 | +61.3 | +131.3 |
6 | +0 | NaN | NaN | NaN | +167.6 | +54.8 | +126.5 |
7 | +0 | NaN | NaN | NaN | +164.1 | +59.3 | +122.2 |
8 | +0 | NaN | NaN | NaN | +159.4 | +68.3 | +115.7 |
I'm not sure how fast this values correlate to the current field danger, but i guess it is a good start. As you can see against the samples i could increase my damage and the movement could also be more aggressive because the field is weak. My opinion about the turn information is, you can see if you use the right weapon for the round state. Again - against the samples it looks i have some problems to hit (huge max turn, high diff between min and average) and should use another gun. Against the micros it shows an energy gap between 2-3 opponents left (so i should possible change the movement at this state).
My thought is, if i read this informations while battling and change my tactics on them it could be rewarding. What do you think and maybe there are some other data that should be collected to classify the field danger.
Take Care
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