View source for Talk:Numbat

From Robowiki
Jump to navigation Jump to search

Contents

Thread titleRepliesLast modified
melee guns119:26, 3 July 2012

melee guns

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

 

Return to Thread:Talk:Numbat/melee guns.

To be honest, beside what i read in some posts i never had a look at this gun. I started once with a DC gun, but found it to complicated to make it right. I was looking for a fast adapting melee gun and i hope with the single tick matcher i made the right decision. Once i saw the idea for single tick i thought this would be neat - just to grab the last pattern from the memory and thats it. I guess i should have a look at the swarm targeting component of his gun and maybe i can extract this :).

I'm more and more convinced that the synergy of all components is the most important part of a melee bot, everything needs a counter part and therefor it makes a single component stronger than if it stands alone. The radar is a major factor, if it not fits the gun and movement it can break everything. I guess because most melee bots come from 1vs1 and so the radar is the most underestimated component.

I admire your sophisticated test environment for your bots and i guess it would help to find some combat settings much more quicker. I'm basically just sit in front of the client and watch the battles to spot some weak points :).

Well lets see what is coming out of it :)

Take Care

Wompi19:26, 3 July 2012