Thanks for sharing ...
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Hi mate. Nice one, i was just starting to write my own and now you share yours :). I will take it right away.
You are welcome:) Feel free to ask any questions or report any problems, if they will appear:) But do not forget to share any improvements:)
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Just quick replay before going to bed: you,at least, miss garbage collector. Im not sure, but i think, that its stop all other threads.
Good point. I didn't know that the garbage collection is messing with the time measurement. I guess this makes max/total value a little obsolete. Anyway i'm very happy that you shared the code and it showed me that i'm running on 2ms turns, and i learned something too :). And of course if i find something to improve the functionality i will share it with pleasure.
Have a good night.
Ok, now full reply:)
At first, GC MAY blocks all threads, and for me (Win7, Java 6, default settings) it DOES it, because, for example in battles between Tomcat and Scarlet in late rounds game periodically freezes for seconds...
For robocode milliseconds is completly useless, but my experience shows, that nanoseconds is fairly usefull and i did find out with them some ways to decrease skipped turns amount.
Maybe there is a sense to add some kind of protection against invalid values, for example, discard values larger that 10 ms or larger than mean value more than 10 times
Just for clarification if i write ms it means μs :). I guess i'm simple to lazy to look for the μ on my keyboard especially if the metric is narrowed to the micro decadic. Because millisecond is indeed quite useless for robocode :). But it shows that i should be more precise in future discussions. The correct prefix, if you have no μ, would be "2us" which looks mighty strange to me.
Sorry, but yours message is not completely clear for me, because of my english skill...