gun tuning tangent

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I guess K=1 would make ST-PIF have the same weaknesses as neural network based Pattern matching (non-statistical).

If a bot dodges 30% of the time going straight then turning to the right and 70% of the time going straight all the way, Neural Targeting averages both patterns and shoots slightly to the right, missing both patterns. In other words, it is awful against Walls.

Increasing K is what makes the gun choose the "straight all the way" pattern alone and achieve 70% hit rate.

MN02:01, 13 July 2012

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Return to Thread:Talk:Diamond/Version History/gun tuning tangent/reply (25).

Having a classifier which differentiates both patterns solves the problem (distance to corners against Walls).

If not, making many k-NN searches with k=1 gives you 30% of the ticks from one pattern and 70% of the ticks from the other pattern, and the resulting pattern is a 30%/70% mix of the two. It assumes a 3rd unseen pattern can be predicted from 2 previous patterns.

Should perform well against orbital movement, where turn rate changes gradually with distance and a 3rd unseen turn rate (or a zig-zag) can be predicted from 2 others. But perform bad against pattern movement, where patterns don't change gradually with classifiers.

MN20:31, 15 July 2012