Buggy debug mode
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Nevermind, did some testing. =)
The bug is in RoboResearch, not RoboRunner. Currently I'm using a custom BattleRunner class which passes the correct argument. It's makes a 2% APS difference in some challenges when using all cores.
I'll try RoboRunner someday.
MN
Yeah, I know, it just reminded me of the related issue in RoboRunner. It's funny with RoboResearch, I feel like everyone has their own set of hacks in their local instance. =)
Wow, 2% difference in debug mode? That's crazy.