smart battles
So I'm planning to implement smart battle selection this weekend. Every bot (or bot set) will get at least two battles, then I will choose battles to run (in batches since I don't want idle threads) based on trying to decrease standard error in the least amount of time. Maybe with some random battles sprinkled in as well.
I'm thinking I will choose bots with the highest value for: <math>{{stDev \over \sqrt{numBattles}} - {stDev \over \sqrt{numBattles + 1}}} \over {avgBattleTime}</math>
I think this will lead to an overall result with the highest confidence in the least amount of time.
I like testing against a test bed with an average score about the same as my RoboRumble APS. The problem with this is it includes a lot of bots with super low variance (eg, 99.9% scores), so running lots of battles against them is a waste of time. But ignoring them and using a stronger test bed risks specializing against stronger bots.
That looks like a good metric for choosing fast stability. Now I'm wishing I'd included variance in the LiteRumble scores...
Yeah, do you just store a running tally of average score? I'll need to update RoboRunner to keep scores from every individual battle, too, along with battle times.
Yeah, I do a online mean calculation, so newMean = oldMean*(n/(n+1)) + newScore/(n+1), n++
I've actually thought quite a bit about this, and it all depends what score you're trying to stabilise. If you're trying to stabilise the PL, for instance, you need to run lots of battles for pairings at or near the 50/50 mark. If you're doing Schultz then lots of battles need to go to where a weak bot beat a strong bot. It's all about which battle has the most potential influence.
Yeah, for sure you would focus on different battles to optimize other rankings. I'm not sure I need to add a "focus on win/loss" flag to RoboRunner, since you'd probably just test against your toughest matchups if that's what you were working on. It does support smart battles for all the score types, though (eg survival, bullet damage).
If we do implement this type of smart battle selection in a rumble system, maybe we could have a client side setting for what you're interested in optimizing. =) I guess to start it would just be APS vs win/loss, but it could include Schultz or Vote at some point.
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Though I'm still figuring out how to avoid potentially corrupting the data file if you ctrl-C your run. I'm not sure if skipping the gzipping would help or if it's just become more likely because the data files are so much larger. Maybe I need to add a keyboard option to safely exit.
Just a quick node. Maybe you know that already but you can add a shutdownhook to the runtime thread. This would catch CTRL-C and you can clearly shutdown the gzipping. Not sure if that is what you looking for.
Cool, yeah, that might do the trick. I'm trying just doing a fresh save of the score data in the shutdown hook and I'll see if I can ever replicate the problem.
Still getting the feel for how many seasons to run with smart battles. It indeed seems to be much more accurate in less time, but I'm not sure to what degree I should:
- Run less seasons because it's more accurate per number of battles.
- Run the same number of seasons, since it will run faster and still be more accurate.
- Run more seasons, in about the same amount of time as before, but with much more accuracy.
I guess it partly depends on how patient you were being before this feature. =)
Edit: Part of the dilemma is that this focuses on accuracy per time, not per number of battles. So maybe with a certain test bed, you don't gain accuracy in 10 seasons vs traditional battle selection, but it completes in 25% less time and gives the same accuracy. So you could up it to 12 seasons to do better on both time and accuracy.