Melee Gun Thrashing

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Hmmm, I weight each hit based on the inverse distance that the KNN point had to the current point, so I don't have that problem. I'm just thinking, that isn't made equal on a per-enemy basis, so if one enemy has KNN points closer together its points will be weighted higher. Hrmmm... at the same time surely those shots are of a higher certainty? Will need to test.

Skilgannon17:29, 3 September 2012

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