Approximate ELO
← Thread:User talk:Chase-san/Approximate ELO/reply (9)
Ah good idea, how about this? It is a real mess at the moment. But it seems to work, and is a bit more accurate in my opinion in placing certain bots where they belong. It also has negative and positive infinity for 0 and 100.
public static final double calculateApproxElo(double x) {
double a = 0.0007082;
double b = -0.00000334;
double c = 0.003992;
double d = -124.3;
double e = 647.4;
double f = -72.5;
return 1.0/(a+b*x+c/x) + d/x + e/(100-x) + f;
}
That is, Diamond and DrussGT are in the 2200 (only just), Phoenix up are in the 2100, Help and up are 2000. The 1900's start around Raiko/Lacrimas.
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Return to Thread:User talk:Chase-san/Approximate ELO/reply (12).
If you change the rating difference between competitors, you distort expected score estimation, PBI and specialization indexes. It is no longer ELO-like.
That´s why the code I put above shifts all competitors up or down equally.
Looks pretty good. Any chance you could show that first graph overlayed with a scatter plot of the training samples you used?
The first one was generated (calcelofast). I used all samples from 2009 rumble archive aps and glinko-2.
From there it was hand tuned to be honest.
Wow, ok. It would only be a couple lines of Matlab/Scilab to do a proper regression though. Wouldn't that be better?