BerryBots demo
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The full GUI version is the next thing I'm working on. It has a battle launcher like Robocode, during battle it has ship (or team) names and health on the left that link to their individual output consoles. Right now I'm building on the Mac with XCode but wxWidgets should be portable to Linux and Windows. But I thought the Rpi version would stick with just the command line interface, actually. It just feels appropriately minimal and lightweight. Maybe I could make a totally different UI if the wxWidgets stuff doesn't port to the Rpi well.
About the homepage link, I'm hesitant to spam the RoboWiki with some new game of my own. ;) I posted in the Rpi Gaming forum, not sure how much that will get the word out.
I was thinking of a super-lightweight GUI being almost a command-builder which you then click 'execute' and it runs. That way it could teach you the command line layout while still being something that exposes all the options and allows Raspberry Pi/Linux beginners to access the full functionality without having to read scary man pages =)