0.3.0
About bullet power selection, several of the top 1v1 unlimited bots have been experimenting with cutting back on bulletpower severely as their energy drops (DrussGT, Diamond, Tomcat, RougeDC). The idea is that against weaker enemies your energy will stay high so you will get just as much bullet damage, but your survival will increase against those strong enough to cause your energy to drop. This exploits the tradeoff so you increase your score on both fronts.
I'm not sure if it is still as applicable when we aren't nearly as good at dodging (RaikoMicro gives ~700 bullet damage against DrussGT, Toorkild 1300), but there has to be something there. Possibly even shooting a higher power bullet if the peak in the buffer is high enough compared to the average. Or, as I've been thinking about a lot lately, doing some sort of smashing it down to bins.
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