robocode.Bullet instances not being synchronized

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Return to Thread:Talk:Robocode/Game Physics/robocode.Bullet instances not being synchronized/reply (3).

They both represent states of the same simulated object. Maybe the Bullet instance returned from setFireBullet is updated every tick while the instance returned by BulletHitBulletEvent isn't, but only debugging the Robocode engine to be sure.

MN01:02, 12 February 2013