robocode.Bullet instances not being synchronized
Fragment of a discussion from Talk:Robocode/Game Physics
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← Thread:Talk:Robocode/Game Physics/robocode.Bullet instances not being synchronized/reply (5)
I'm actually using it as a pass-through between my gun and movement so that I can mark the enemy waves with the correct shadows. I could always make a class that has bullet power, firetime and initial fire location, but that's essentially what the Bullet object already is so I thought I'd rather just use the built-in one =) A bit of my codesize-restricted mindset weighing in, perhaps.
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