Version 0.9.6
Updating the result windows on the fly doesn't seem like it would be particularly difficult. But I don't know the structure of your code at the moment, so I could be wrong.
Assuming a singular method that displays the windows given a result set.
a la "void showResultsWindow(resultSet)", could make it "ResultWindow showResultsWindow(resultSet)", keep it in a map "HashMap<ResultSet,ResultWindow>", and update the window based on updates in the set "ResultWindow window = map.get(resultSet); window.updateData(resultSet); window.markTableDirty();"
Mark table dirty would be this piece of thread safe code "RepaintManager.currentManager(table).markCompletelyDirty(table);"
Keeping the window in a map also allows you to just move that window to the front if someone tries to open the same result window twice. Though you make require a listener to determine if the window was closed, so you can remove it from the hashmap. Just hiding it could be problematic if someone keeps the application open for a long time and runs many different challenges.
It would be nice to have a season counter as well. That you can see without getting the wiki output.
Also I saw the logo in about, and my eyes bled. So here is a doodle.
Also before I forget. You should have it do at least 3-4 battles per bot before 'smart' battles kick in. This is just in case you got two flukes in a row. Where as 3-4 in a row become considerably less likely. I only mention this because I just got two flukes in a row (a really high score at that).
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