Codesize Restriction

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I haven't seen this element in any of the other programming games I've checked out.

I haven't yet decided how to address weight classes in BerryBots, but I am planning to have something for it eventually. :-) Emulating Robocode's code size is definitely an option. I also want to make the CPU constraints more configurable. So instead of one static value for BerryBots on your system, different stages or configs could have different CPU constraints, and you could do weight classes that way.

Voidious23:28, 25 February 2013

If you ever start a "Berryrumble" (ideally with a better name), please use more consistent weight classes than 250, 750, 1500. It would make more sense to have something like 250, 500, 1000, 2000. Or, try resurrecting the femto system.

Sheldor00:03, 26 February 2013
 

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Return to Thread:User talk:Sheldor/Codesize Restriction/reply (3).

I say we name weight classes with official Metric prefixes.

I've been thinking about trying pico bots. Retreat is only three bytes shy of counting as one.

Sheldor18:31, 1 March 2013
 

Mini isn't a metric prefix. So we can use anything before mega, but after micro for a 500 byte rumble.

KiloRumble HectoRumble DekaRumble CentiRumble DeciRumble MilliRumble

Or we can make one up

Rumblette NeoRumble TinyRumble PetiteRumble ParvoRumble GrafitRumble

Chase18:35, 1 March 2013

I'll just be annoying (There is a reason I chose this username.) and say deci- should come before centi-.

We already have a NeoRumble. :)

Sheldor22:03, 1 March 2013