View source for Talk:DrussGT/Understanding DrussGT
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random gun and pp mea | 1 | 23:13, 10 December 2013 |
Additional Sections | 2 | 09:07, 10 March 2013 |
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First you calculate the maximum escape angle of the opponent, assuming you will fire the next tick (see Maximum_Escape_Angle/Precise. Then you pick a random angle within the boundaries calculated. You turn your gun towards this angle, and fire at the next tick. This prevents that you will fire at an angle the opponent can not reach. A precise prediction random gun will have a slightly better performance against all bots than a simple random gun, depending on the movement behaviour of the opponent (fast moving, standing still).
If there are any more sections that you want information on, or that I seem to have forgotten, let me know and I'll see what I can do once I've filled in all the targeting stuff.
Very cool to see this write-up get started. A couple paragraphs I found confusing were "Stats Retrieval Indexes" and "Wave-hit Locations". I read kind of fast, but even with that I'm still probably more likely to understand than most readers will be. :-)
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