Code mods
Think I'll go with Yatagan, I'll package when I get home. Although I found a bug in the one optimization I did, so I'm going to have to find something else to shrink, it is at 251.
I might've found something to shrink. Here it is:
Change the chancesOfReversing to 30, 15, and 0; and then, change this line from:
direction *= (chancesOfReversing.charAt(deathCount) - (2 * Math.random()));
to:
direction *= (chancesOfReversing.charAt(deathCount) / integer - Math.random());
I didn't compile, so I don't know if it will work.
I made a little breakthrough, and now have 4 more bytes to play with. So, is it worth changing the bullet power to 3 if I can add back setAdjustGunForRobotTurn() ? Or is there something else I should go for? I need bullet velocities to be in integers, so bullet powers of 2, 2.333333, 2.666666 or 3 are the options. I don't have much experience for making these kind of judgement calls in nanoland =)
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Turns out that version also had a bug, but it is up now, bullet power 2.66666 and 247 bytes, just need to wait for results. I also noticed that the LiteRumble hasn't properly stabilised the nanorumble, so we'll need to wait for that to happen too. I re-enabled priority battles for all of the rumbles (it was off for the nanos, micros and minis), it seems that my 'it will give them all battles' theory didn't mesh with a lossy 'eventually correct' implementation.
FYI I have a client running, but it lacks a bunch of bots with broken URLs on the participants list. One of us should take a pass at fixing those sometime. I'll see about it in the next couple days if nobody else does.
Yeah, maybe I'll just do that for now, but I definitely want to fix any broken links on the participants lists too. On first pass I wanted to build the minimal set required for a superpack so I had it download everything individually.