Code mods
Huge thanks.
Using a hard-coded distance in the pattern reconstruction was the main accuracy issue. Now that that's fixed, I think the 5 bytes required for the setAdjust
would be better spent on Miked0801's char based energy monitoring.
I've decided to make this bot separate from Epeeist; and release it under the package sheldor.jk.nano. Any ideas for the new name?
char based energy monitoring? What advantages does it offer?
For names, how about Cutlass or Yatagan?
Ah, I see, using the unsigned property to wrap negative numbers so you don't need an extra comparison! Smart! Ok, that is in, total codesize 247 =) I just need your input on a name, and we're ready to go! Although, I think the whether-to-reverse decision could be improved by using a bigger divisor and different values in chanceOfReversing.
How's "Sting" for a name? It's small, blue, and extremely painful. :) If that's already taken, the Kukri is another great small sword/large knife. But, if you don't like either of them, go ahead with "Yatagan;" I like the sound of it.
How's this for a description?
<botname> v1.0.0 by Sheldor and Skilgannon. 03/20/2013
<Short description of namesake>
Codesize: 247 Bytes without any colors.
You're probably right that using different reverse probabilities would help against certain bots, but that sounds like a lot of hand-tuning, so let's save that for the next version.
Once you've packaged it, go ahead and add it to the literumble, and then post the source code on the wiki, under <botname>/Source.
Think I'll go with Yatagan, I'll package when I get home. Although I found a bug in the one optimization I did, so I'm going to have to find something else to shrink, it is at 251.
I might've found something to shrink. Here it is:
Change the chancesOfReversing to 30, 15, and 0; and then, change this line from:
direction *= (chancesOfReversing.charAt(deathCount) - (2 * Math.random()));
to:
direction *= (chancesOfReversing.charAt(deathCount) / integer - Math.random());
I didn't compile, so I don't know if it will work.
I made a little breakthrough, and now have 4 more bytes to play with. So, is it worth changing the bullet power to 3 if I can add back setAdjustGunForRobotTurn() ? Or is there something else I should go for? I need bullet velocities to be in integers, so bullet powers of 2, 2.333333, 2.666666 or 3 are the options. I don't have much experience for making these kind of judgement calls in nanoland =)
Awesome!!!
Power 3's are fine, especially since the distancing is so aggressive. Though, if you're not worried about rambots, 2.667 might be a better general purpose bullet power.
Getting the setAdjustGunForRobotTurn(true);
back is low-priority, but if you can fit it, go ahead. On my compiler, setAdjustGunForRobotTurn(true);
costs 5 bytes, not 4. If it doesn't fit, we can save a byte by switching the constant in the energy monitoring code from 1.09 to 1, though it would be slightly less accurate. I forgot to mention that earlier. Oops.
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FYI I have a client running, but it lacks a bunch of bots with broken URLs on the participants list. One of us should take a pass at fixing those sometime. I'll see about it in the next couple days if nobody else does.
Yeah, maybe I'll just do that for now, but I definitely want to fix any broken links on the participants lists too. On first pass I wanted to build the minimal set required for a superpack so I had it download everything individually.