Code mods

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char based energy monitoring? What advantages does it offer?

For names, how about Cutlass or Yatagan?

Skilgannon08:01, 20 March 2013

Ah, I see, using the unsigned property to wrap negative numbers so you don't need an extra comparison! Smart! Ok, that is in, total codesize 247 =) I just need your input on a name, and we're ready to go! Although, I think the whether-to-reverse decision could be improved by using a bigger divisor and different values in chanceOfReversing.

Skilgannon08:41, 20 March 2013
 

How's "Sting" for a name? It's small, blue, and extremely painful. :) If that's already taken, the Kukri is another great small sword/large knife. But, if you don't like either of them, go ahead with "Yatagan;" I like the sound of it.

How's this for a description?
<botname> v1.0.0 by Sheldor and Skilgannon. 03/20/2013
<Short description of namesake>
Codesize: 247 Bytes without any colors.

You're probably right that using different reverse probabilities would help against certain bots, but that sounds like a lot of hand-tuning, so let's save that for the next version.

Once you've packaged it, go ahead and add it to the literumble, and then post the source code on the wiki, under <botname>/Source.

Sheldor13:25, 20 March 2013

Think I'll go with Yatagan, I'll package when I get home. Although I found a bug in the one optimization I did, so I'm going to have to find something else to shrink, it is at 251.

Skilgannon13:33, 20 March 2013

I might've found something to shrink. Here it is:

Change the chancesOfReversing to 30, 15, and 0; and then, change this line from:

direction *= (chancesOfReversing.charAt(deathCount) - (2 * Math.random()));

to:

direction *= (chancesOfReversing.charAt(deathCount) / integer - Math.random());

I didn't compile, so I don't know if it will work.

Sheldor13:53, 20 March 2013
 

That will be integer division, so won't give fractional results. I'll find something though.

Skilgannon14:13, 20 March 2013
 

One byte down, one to go!

Skilgannon16:27, 20 March 2013
 

I made a little breakthrough, and now have 4 more bytes to play with. So, is it worth changing the bullet power to 3 if I can add back setAdjustGunForRobotTurn() ? Or is there something else I should go for? I need bullet velocities to be in integers, so bullet powers of 2, 2.333333, 2.666666 or 3 are the options. I don't have much experience for making these kind of judgement calls in nanoland =)

Skilgannon20:03, 20 March 2013

Awesome!!!

Power 3's are fine, especially since the distancing is so aggressive. Though, if you're not worried about rambots, 2.667 might be a better general purpose bullet power.

Getting the setAdjustGunForRobotTurn(true); back is low-priority, but if you can fit it, go ahead. On my compiler, setAdjustGunForRobotTurn(true); costs 5 bytes, not 4. If it doesn't fit, we can save a byte by switching the constant in the energy monitoring code from 1.09 to 1, though it would be slightly less accurate. I forgot to mention that earlier. Oops.

Sheldor21:02, 20 March 2013
 

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Return to Thread:Talk:Épéeist/Code mods/reply (17).

FYI I have a client running, but it lacks a bunch of bots with broken URLs on the participants list. One of us should take a pass at fixing those sometime. I'll see about it in the next couple days if nobody else does.

Voidious21:09, 20 March 2013
 

Can't you just dump the contents of the latest zip from Rednaxela's site?

Skilgannon21:14, 20 March 2013
 

Yeah, maybe I'll just do that for now, but I definitely want to fix any broken links on the participants lists too. On first pass I wanted to build the minimal set required for a superpack so I had it download everything individually.

Voidious21:18, 20 March 2013