MicroBot champ!
← Thread:Talk:ÉpéeistMicro/MicroBot champ!/reply (9)
All segmentation is calculated when the wave is fired.
Why do you think I'm getting the angular velocities relative to EM's current location? I store the absoluteBearing
from the tick in which the wave was fired, and both e.getVelocity()
and e.getHeadingRadians()
are absolute and shouldn't be relative to anything.
Thanks
Ah, OK, looking at the source I see that you've still kept the wave structure, I thought you had completely gotten rid of it and then each tick look back to see what wave would hit now over the last N ticks of bullet flight time and retro-actively construct the wave from the conditions as they were then. What you've done isn't quite that drastic =)
As for what is different, have you tried projecting the point back into the cartesian plane and printing it to see if it is the same as the actual enemy location? How about using both types of tracking at once and seeing if they are giving the same results at wave-hit time?
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I'm not sure, I'd have to see source code to properly understand what's happening here. But it seems that they aren't being registered as 'hit' at the same time. Could it be that?
That's what I assume.
Here's the current developmental code with all the debug code (I realize that it's quite a bit larger than 730 bytes.):
/*
EpeeistMicro v1.9.1 by Sheldor. 05/02/2013
A MicroBot with Stop and Go/Random movement and a guess factor gun.
Codesize: 730 Bytes without any colors.
Epee (pronounced ey-PEY) is one of the three forms of modern sport fencing,
along with Foil and Sabre. http://en.wikipedia.org/wiki/Epee
Credits:
Thanks go to the authors of the following bots:
Targeting: Falcon, pez.micro.Aristocles, voidious.mini.Komarious, kc.micro.Thorn, jam.micro.RaikoMicro, jk.mini.CunobelinDC, mld.LittleBlackBook, jk.micro.Connavar.
Movement : jk.micro.Toorkild, kc.micro.Thorn, wiki.nano.RaikoNano.
Special thanks to Jdev and Voidious for helping me with a math error.
And a general thanks to all open source bot authors and contributors to the RoboWiki.
EpeeistMicro is open source and released under the terms of the RoboWiki Public Code License (RWPCL) - Version 1.1.
See license here: http://robowiki.net/wiki/RWPCL
*/
package sheldor.micro;
import robocode.*;
import robocode.util.Utils;
import java.awt.geom.*;
public class EpeeistMicro extends AdvancedRobot
{
//Constants.
static final int GUESS_FACTORS = 25;
static final int MIDDLE_FACTOR = (GUESS_FACTORS - 1) / 2;
static final double MAXIMUM_ESCAPE_ANGLE = 0.72727272727272727272727272727273; //8 / 11
static final double FACTOR_ANGLE = MAXIMUM_ESCAPE_ANGLE / MIDDLE_FACTOR;
//Global variables.
static double averageLateralVelocity;
static double direction = 1;
static double enemyBulletSpeed;
static double enemyEnergy;
static double enemyHeading;
static double enemyVelocity;
static double enemyX;
static double enemyY;
static double hits;
static int absoluteEnemyLateralVelocity;
static int movementMode;
static int timeSinceVelocityChange;
static int ticks;
//Array to store the number of times the enemy has visited each guess factor.
//Segmented on acceleration, time since velocity change, absolute enemy lateral velocity, near wall, and distance.
static int[][][][][][] guessFactors = new int[3][4][5][2][5][GUESS_FACTORS];
//En garde!
public void run()
{
//Set the radar and gun to turn independently.
setAdjustRadarForGunTurn(true);
setAdjustGunForRobotTurn(true);
}
public void onStatus(StatusEvent e)
{
//Turn the radar every tick.
//Putting the code here instead of in the run() method saves one byte.
//I believe Wompi discovered this.
setTurnRadarRightRadians(1);
}
public void onScannedRobot(ScannedRobotEvent e)
{
//Local variables.
//Declare most used integer before most used double to save several bytes.
int antiRam;
double enemyDistance;
double absoluteBearing;
double enemyDirection;
double lateralVelocity;
double offset;
double theta;
int acceleration;
ticks = (int)getTime();
//Fire a wave.
Wave wave;
addCustomEvent(wave = new Wave());
enemyX = (wave.sourceX = getX()) + Math.sin(wave.absoluteBearing = absoluteBearing =
(e.getBearingRadians() + getHeadingRadians())) * (enemyDistance = e.getDistance());
enemyY = (wave.sourceY = getY()) + Math.cos(absoluteBearing) * enemyDistance;
/*********************************************
*---------------MOVEMENT CODE---------------*
*********************************************/
//Retreat very heavily when the enemy is ramming.
offset = 2 + (antiRam = (int)(100 / (wave.enemyDistance = enemyDistance = e.getDistance())));
//Wall smoothing based on Toorkild's.
//Subtract current coordinates from lower wall bounds instead of adding
//current coordinates to every fieldRectangle.contains() projection to save six bytes. Thanks go to Skilgannon.
Rectangle2D.Double fieldRectangle;
while(!(fieldRectangle = new Rectangle2D.Double(18 - getX(), 18 - getY(), 764, 564)).
contains(160 * Math.sin(theta = (wave.absoluteBearing = absoluteBearing =
(e.getBearingRadians() + getHeadingRadians())) + direction * (offset -= .02)), 160 * Math.cos(theta)));
setTurnRightRadians(Math.tan(theta -= getHeadingRadians()));
//Stop and Go movement based on Toorkild's.
//Move when the enemy fires, or when the robot is moving randomly, or when the enemy is ramming.
double energyDelta;
if ((energyDelta = (enemyEnergy - (enemyEnergy = e.getEnergy()))) > movementMode - antiRam)
{
//Calculate the length of Stop and Go movement based on enemy bullet power.
setAhead(((3 + (int)(energyDelta / 0.5000001)) << 3) * Math.signum(Math.cos(theta)));
}
//Random movement from Toorkild.
//Don't move randomly if the enemy is ramming, or if the bot is in Stop and Go mode.
//Reverse direction if the bot gets too close to a wall.
if (Math.random() + antiRam < (-0.6 * Math.sqrt(enemyBulletSpeed / enemyDistance) + 0.04) * movementMode || offset < Math.PI/3.5)
{
direction = -direction;
}
/********************************************
*--------------TARGETING CODE--------------*
********************************************/
//Determine the enemy's lateral velocity and movement direction.
//Use a simple rolling average to store the previous lateral direction
//if enemy lateral velocity == 0. Inspired by LittleBlackBook.
wave.enemyDirection = enemyDirection = (averageLateralVelocity = ((averageLateralVelocity * .01) +
(lateralVelocity = ((enemyVelocity = e.getVelocity()) * Math.sin((enemyHeading = e.getHeadingRadians()) - absoluteBearing))))) < 0 ? -FACTOR_ANGLE : FACTOR_ANGLE;
//Determine if the enemy is accelerating or decelerating.
if ((acceleration = (int)Math.signum(absoluteEnemyLateralVelocity - (absoluteEnemyLateralVelocity = (int)Math.abs(lateralVelocity)))) != 0)
{
timeSinceVelocityChange = 0;
}
//Determine the current situation.
//Declaring a local array saves two bytes.
double angle;
int[] guessFactorsLocal = wave.guessFactors = guessFactors
[1 + acceleration] //Acceleration.
[Math.min(3, (int)(Math.pow(280 * timeSinceVelocityChange++ / enemyDistance, .7)))] //Ticks since velocity change.
[absoluteEnemyLateralVelocity / 2] //Absolute enemy lateral velocity.
[(int)Math.signum(fieldRectangle.outcode(Math.sin(angle = (absoluteBearing +
enemyDirection * MIDDLE_FACTOR)) * enemyDistance, Math.cos(angle) * enemyDistance))] //Near wall. Many thanks go to Skilgannon for the outcode trick.
[(int)enemyDistance / 200]; //Distance.
//Find the most visited guess factor for the current situation.
//Looping like this is ugly, but it saves two bytes over the proper way.
int mostVisited = MIDDLE_FACTOR;
int i = 0;
try
{
while (true)
{
if (guessFactorsLocal[i] > guessFactorsLocal[mostVisited])
{
mostVisited = i;
}
i++;
}
}
catch(Exception ex)
{
}
//Turn the gun to the most visited guess factor.
//The slight offset helps to defeat simple bullet shielding.
setTurnGunRightRadians(0.0005 + Utils.normalRelativeAngle(absoluteBearing - getGunHeadingRadians()
+ (enemyDirection * (mostVisited - MIDDLE_FACTOR))));
//Fire medium power bullets most of the time, but use full power at very close range.
//If the enemy is weak, fire the minimum power needed to destroy them.
setFire(Math.min(2 + antiRam, enemyEnergy / 4));
//Narrow lock radar.
setTurnRadarRightRadians(2 * Utils.normalRelativeAngle(absoluteBearing - getRadarHeadingRadians()));
}
public void onBulletHit(BulletHitEvent e)
{
//Adjust enemy energy variable when the bot hits the enemy.
//This makes a big difference against linear targeting.
enemyEnergy -= 10;
}
public void onHitByBullet(HitByBulletEvent e)
{
//Adjust enemy energy variable when the bot gets hit.
//Store the velocity of the enemy bullet for the random movement.
enemyEnergy += 20 - (enemyBulletSpeed = e.getVelocity());
//If the bot takes a lot of damage on average in Stop and Go mode, switch to Random Movement.
//Thanks go to Skilgannon.
if ((hits += (4.25 / enemyBulletSpeed)) > getRoundNum() + 2)
{
movementMode = -1;
}
}
static class Wave extends Condition
{
//Global variables.
double absoluteBearing;
double bearingOffset;
double enemyDirection;
double enemyDistance;
double sourceX;
double sourceY;
double waveDistanceTraveled;
double distanceTraveled;
int[] guessFactors;
public boolean test()
{
//Update the bearing offset with angular velocities.
bearingOffset += (enemyVelocity * Math.sin(enemyHeading -= absoluteBearing)) / (enemyDistance += (enemyVelocity * Math.cos(enemyHeading/* - absoluteBearing*/)));
//Check if the wave has passed the enemy's current location.
if (Math.abs((waveDistanceTraveled += 14) - enemyDistance) <= 7)
{
//Calculate the guess factor that would have hit the enemy.
//Increment the bin that represents that guess factor.
guessFactors[(int)Math.round((bearingOffset / enemyDirection) + MIDDLE_FACTOR)]++;
System.out.println("New Method - Tick: " + ticks + " - " + bearingOffset);
}
if (Math.abs((distanceTraveled += 14) - Point2D.distance(sourceX, sourceY, enemyX, enemyY)) <= 7)
{
//Calculate the guess factor that would have hit the enemy.
//Increment the bin that represents that guess factor.
System.out.println("Old Method - Tick: " + ticks + " - " + Utils.normalRelativeAngle(Math.atan2(enemyX - sourceX,
enemyY - sourceY) - absoluteBearing));
}
return false;
}
}
}
Thanks
Doing enemyHeading -= absoluteBearing
in the test() method breaks things because many waves are evaluated each tick, but even after fixing that I'm seeing very different values for Point2D.distance(sourceX, sourceY, enemyX, enemyY)
and enemyDistance
, which is where I suspect the errors are creeping in. Of course, I can't see anything wrong with what you are doing :-/ Maybe a step-by-step printing/debugging with only one wave in the air would let you see how enemyDistance
is deviating from the old value on a per-tick basis?
For some reason, enemyDistance
is always 20-40 pixels less than the Point2D.distance()
calculation.
OK, it seems that was just some bad debug code.
Here is the output of some better code from another match against Aristocles:
enemyDistance: 421.8353598250484 | 0.3262547699680305 Point2D.distance(): 448.53557664288616 | 0.3287244704708572 enemyDistance: 426.5898450566982 | 0.3110026475866431 Point2D.distance(): 451.0228395307428 | 0.31181919800128544 enemyDistance: 431.3303591738597 | 0.29589636808079267 Point2D.distance(): 453.62120158823615 | 0.2950913052555979 enemyDistance: 436.0839893680426 | 0.28097853037196463 Point2D.distance(): 456.36030020768567 | 0.27857098989436047 enemyDistance: 440.669495490207 | 0.2659461287692405 Point2D.distance(): 459.0287365459099 | 0.26209282925475996 enemyDistance: 445.23723962496933 | 0.2510420373849656 Point2D.distance(): 461.8001101783056 | 0.2457928442753019 enemyDistance: 449.7727243115645 | 0.23624072152954914 Point2D.distance(): 464.6562034767721 | 0.2296605866669701 enemyDistance: 454.2613816205908 | 0.22151755013472293 Point2D.distance(): 467.57918268154947 | 0.21368391942304665 enemyDistance: 458.51682597099244 | 0.20660476164365077 Point2D.distance(): 470.36143375505645 | 0.19768990433137024 enemyDistance: 462.6968603513805 | 0.19172833220073712 Point2D.distance(): 473.1799462825239 | 0.18181955296537122 enemyDistance: 466.7884043134722 | 0.1768707910183386 Point2D.distance(): 476.0201003737446 | 0.16606105657547676 enemyDistance: 470.7783059278863 | 0.1620160438410283 Point2D.distance(): 478.8676357225633 | 0.15040230638997265 enemyDistance: 474.8451730591144 | 0.14738247912452332 Point2D.distance(): 481.91348493399096 | 0.13500317678637241 enemyDistance: 478.8129467294319 | 0.132753059182493 Point2D.distance(): 484.96690248720176 | 0.11970764580503435 enemyDistance: 482.7073423251047 | 0.11815840346102317 Point2D.distance(): 488.0550460940423 | 0.10453833109284627 enemyDistance: 486.3719972703192 | 0.10342632992633781 Point2D.distance(): 491.0142422498307 | 0.08935517795886572 enemyDistance: 490.0128959796447 | 0.08878019020539497 Point2D.distance(): 494.0606637930172 | 0.07433630902046406 enemyDistance: 493.47091559293216 | 0.07405808563663252 Point2D.distance(): 497.0292146865964 | 0.059344841810967885 enemyDistance: 496.7290105812168 | 0.059251759263135195 Point2D.distance(): 499.90429310070715 | 0.04436768149464321 enemyDistance: 499.9603447350002 | 0.044518643713827896 Point2D.distance(): 502.8631109133297 | 0.029543056890399377 enemyDistance: 502.96094897125784 | 0.029685559228334657 Point2D.distance(): 505.69898691442023 | 0.014708881978805266 enemyDistance: 505.90648427680526 | 0.014897137740659604 Point2D.distance(): 508.58981891261766 | -0.0 Wave# 49: enemyDistance: 389.652074900973 | 0.42019101436150297 Point2D.distance(): 432.67348017611505 | 0.43410156310463144 enemyDistance: 394.76426122913375 | 0.40439872303833824 Point2D.distance(): 434.79214023370037 | 0.4163153132883899 enemyDistance: 399.8042178947086 | 0.3886607324825147 Point2D.distance(): 436.95740410317904 | 0.3986461821461038 enemyDistance: 404.75784458928865 | 0.37294842832525327 Point2D.distance(): 439.1518964167109 | 0.38108387564541246 enemyDistance: 409.77245512550263 | 0.3575484251106345 Point2D.distance(): 441.5547421841489 | 0.3637551952075846 enemyDistance: 414.68933254663483 | 0.342148046311834 Point2D.distance(): 443.97051550094255 | 0.3465300335127832 enemyDistance: 419.5081162618981 | 0.32674888229342 Point2D.distance(): 446.3994165098057 | 0.3294079685071214 enemyDistance: 424.25670545150444 | 0.31140177185180345 Point2D.distance(): 448.87485465438704 | 0.3124131787149427 enemyDistance: 428.9632635766217 | 0.29615386430161383 Point2D.distance(): 451.42931739281096 | 0.2955714740872937 enemyDistance: 433.65577444964003 | 0.2810494849740932 Point2D.distance(): 454.0940515833997 | 0.27891088762452476 enemyDistance: 438.36147286764685 | 0.26613061890949785 Point2D.distance(): 456.8985597161345 | 0.26246194710477777 enemyDistance: 442.89815391119197 | 0.25109902079569935 Point2D.distance(): 459.6320923932965 | 0.2460552620043206 enemyDistance: 447.41698142400645 | 0.23619372053869206 Point2D.distance(): 462.4676903870144 | 0.22982986410209705 enemyDistance: 451.9033845789699 | 0.22138961483559907 Point2D.distance(): 465.38716672612065 | 0.21377480497397716 enemyDistance: 456.3427240471944 | 0.2066624770112274 Point2D.distance(): 468.37272542983663 | 0.19787748471527689 enemyDistance: 460.5477261608859 | 0.1917488400094281 Point2D.distance(): 471.2174248217063 | 0.18196148689867453 enemyDistance: 464.67697279794953 | 0.17687099531137696 Point2D.distance(): 474.09768326295455 | 0.16617070810233248 enemyDistance: 468.7173344314597 | 0.16201176288288033 Point2D.distance(): 476.99891706253374 | 0.15049301311847607 enemyDistance: 472.6556146130359 | 0.1471553195958354 Point2D.distance(): 479.9069031972826 | 0.13491599686292677 enemyDistance: 476.6711914347358 | 0.1325163597358948 Point2D.distance(): 483.01194412931414 | 0.11960225140579794 enemyDistance: 480.5872500434403 | 0.11788154730950084 Point2D.distance(): 486.1238964154333 | 0.1043927608339068 enemyDistance: 484.42962504582266 | 0.10328097708738215 Point2D.distance(): 489.26982271459724 | 0.08931045709449492 enemyDistance: 488.04135073469956 | 0.08854548738576205 Point2D.distance(): 492.28657860116044 | 0.07421299819077731 enemyDistance: 491.629230270297 | 0.07389442741002242 Point2D.distance(): 495.3896453612583 | 0.05928143964294286 enemyDistance: 495.03356308857764 | 0.059168877231874785 Point2D.distance(): 498.4144417990766 | 0.04437664606007807 enemyDistance: 498.23728985674074 | 0.044360803525827115 Point2D.distance(): 501.34540432759763 | 0.029485362336786558 enemyDistance: 501.4141683159546 | 0.02962451423529522 Point2D.distance(): 504.35921634033 | 0.014748039944415758 enemyDistance: 504.3595982636573 | 0.01479038967854867 Point2D.distance(): 507.24979703667464 | -0.0 Wave# 50: enemyDistance: 387.4846505535087 | 0.4203999289986841 Point2D.distance(): 430.4341063847221 | 0.4347774644980591 enemyDistance: 392.6207672232136 | 0.4045708132132716 Point2D.distance(): 432.57788385647285 | 0.4169155123516388 enemyDistance: 397.6982237925255 | 0.38882486340712474 Point2D.distance(): 434.7853323326794 | 0.39918465884096754 enemyDistance: 402.7031179578982 | 0.3731318680462723 Point2D.distance(): 437.03879058905903 | 0.3815751743264846 enemyDistance: 407.6212947228206 | 0.3574636545067727 Point2D.distance(): 439.3209089912862 | 0.36407616386125063 enemyDistance: 412.60072786633026 | 0.3421028053240593 Point2D.distance(): 441.81014223175526 | 0.34681879832902496 enemyDistance: 417.4819937439589 | 0.3267411343661304 Point2D.distance(): 444.3117031935182 | 0.3296677669300596 enemyDistance: 422.26474393811213 | 0.311380229702149 Point2D.distance(): 446.8257706670681 | 0.3126225361612791 enemyDistance: 426.9770058471701 | 0.29607022936798755 Point2D.distance(): 449.3856093401777 | 0.2957079638396687 enemyDistance: 431.64706398982224 | 0.28085764002746594 Point2D.distance(): 452.0235558628228 | 0.2789504556901994 enemyDistance: 436.3030176874337 | 0.26578619865580944 Point2D.distance(): 454.77069772265014 | 0.262378547225242 enemyDistance: 440.97221261517177 | 0.25089735734911023 Point2D.distance(): 457.65636860366965 | 0.24602316174408667 enemyDistance: 445.47171929338975 | 0.23589706099003602 Point2D.distance(): 460.47065183806336 | 0.22971002979642918 enemyDistance: 449.9533037109324 | 0.22102098840415962 Point2D.distance(): 463.3858758118037 | 0.2135818790941464 enemyDistance: 454.40233996749504 | 0.20624442165283044 Point2D.distance(): 466.3838956826631 | 0.1976271414037205 enemyDistance: 458.8041351543362 | 0.1915434967747327 Point2D.distance(): 469.44696617445084 | 0.18183264526798837 enemyDistance: 462.97074935315305 | 0.17665849777201953 Point2D.distance(): 472.36900273384674 | 0.1660177194235244 enemyDistance: 467.0613489797617 | 0.1618085323626487 Point2D.distance(): 475.3256972057598 | 0.15032979363484955 enemyDistance: 471.0627677902255 | 0.1469766823260782 Point2D.distance(): 478.3025135922399 | 0.13475633273876397 enemyDistance: 474.9617760776511 | 0.13214736871284322 Point2D.distance(): 481.28527765962787 | 0.11928456986512703 enemyDistance: 478.9383291421153 | 0.11753211359791224 Point2D.distance(): 484.4634942944353 | 0.10408040836209409 enemyDistance: 482.81504570663805 | 0.10292076857477911 Point2D.distance(): 487.64778619555693 | 0.08898117864798927 enemyDistance: 486.6178497925696 | 0.08834298747528273 Point2D.distance(): 490.8650969051406 | 0.07401019590866831 enemyDistance: 490.1893243132479 | 0.07363220105550412 Point2D.distance(): 493.9529524662961 | 0.05902233893678677 enemyDistance: 493.7368854034367 | 0.05900435873395718 Point2D.distance(): 497.12595959558814 | 0.04420223235065279 enemyDistance: 497.1004004932433 | 0.04430307705770034 Point2D.distance(): 500.22018942536016 | 0.029408004279542155 enemyDistance: 500.26280041431465 | 0.02952051682009638 Point2D.distance(): 503.2201270188375 | 0.014626209541868107 enemyDistance: 503.3982867112673 | 0.014808368331270211 Point2D.distance(): 506.3017883395013 | -0.0 Wave# 51: enemyDistance: 385.15060907151144 | 0.4201247543960749 Point2D.distance(): 428.15233454131607 | 0.4351078493431446 enemyDistance: 390.309475598363 | 0.4042493619385357 Point2D.distance(): 430.3224844934704 | 0.41716869294564596 enemyDistance: 395.42304857642256 | 0.388486621843811 Point2D.distance(): 432.57322461603445 | 0.3993751482070227 enemyDistance: 400.47778332059744 | 0.3728052427820432 Point2D.distance(): 434.88683366300023 | 0.3817183731284297 enemyDistance: 405.4597400344883 | 0.357175408185234 Point2D.distance(): 437.24567815695656 | 0.3641878707784496 enemyDistance: 410.354728320097 | 0.3415693091036985 Point2D.distance(): 439.6324443792351 | 0.34677202374275407 enemyDistance: 415.31114956527534 | 0.32626635203817445 Point2D.distance(): 442.22475602691907 | 0.32960716866843676 enemyDistance: 420.1691222614358 | 0.31096190522307887 Point2D.distance(): 444.828627403079 | 0.31255181435913393 enemyDistance: 424.928305930827 | 0.29565756821602485 Point2D.distance(): 447.4442135347911 | 0.2956052919364103 enemyDistance: 429.6168110599043 | 0.2804029405720947 Point2D.distance(): 450.1046024346513 | 0.278793257242703 enemyDistance: 434.2630005840818 | 0.2652440354620127 Point2D.distance(): 452.84194761427636 | 0.2621428114641997 enemyDistance: 438.8950486283361 | 0.25022413690982 Point2D.distance(): 455.68714402465935 | 0.24568307181357962 enemyDistance: 443.54037266611476 | 0.2353842842729466 Point2D.distance(): 458.6693224637761 | 0.2294454137900983 enemyDistance: 448.0155741064073 | 0.2204337133464419 Point2D.distance(): 461.5795955518273 | 0.21324982842683493 enemyDistance: 452.4728087970372 | 0.20560549735036668 Point2D.distance(): 464.58941675673714 | 0.1972433842188206 enemyDistance: 456.8974151932714 | 0.19087522544229973 Point2D.distance(): 467.6806971607651 | 0.1814137780468652 enemyDistance: 461.27466571636455 | 0.17621932383165909 Point2D.distance(): 470.83575722412166 | 0.165747163615797 enemyDistance: 465.4161894255864 | 0.16138099773030162 Point2D.distance(): 473.84956491118317 | 0.1500578931681389 enemyDistance: 469.4815309939153 | 0.14657690342015592 Point2D.distance(): 476.89692212643627 | 0.1344975353476645 enemyDistance: 473.4575004717402 | 0.13179033282138297 Point2D.distance(): 479.9633535155015 | 0.11905308698139816 enemyDistance: 477.3308467016577 | 0.11700590295549135 Point2D.distance(): 483.03474643656256 | 0.10371135950961552 enemyDistance: 481.2818981088572 | 0.10243271091776633 Point2D.distance(): 486.29963410075555 | 0.08864211333713179 enemyDistance: 485.1329072759097 | 0.08786305225397936 Point2D.distance(): 489.5695781009957 | 0.07367841689996357 enemyDistance: 488.90985605790166 | 0.07332625166295863 Point2D.distance(): 492.8713784361479 | 0.05884403275174588 enemyDistance: 492.455035867368 | 0.0586577198235711 Point2D.distance(): 496.04337899300384 | 0.04399061334031806 enemyDistance: 495.97625880642425 | 0.04407083916252802 Point2D.distance(): 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493.34309616425594 | 0.043172877804712684 enemyDistance: 493.2140484811843 | 0.04319337303118382 Point2D.distance(): 496.9034440898901 | 0.02870338932002614 enemyDistance: 496.95515064152727 | 0.0288560653167099 Point2D.distance(): 500.4915054796334 | 0.014365359302923153 enemyDistance: 500.46388119058514 | 0.014388979073293234 Point2D.distance(): 503.9485953153811 | -0.0 Wave# 55: enemyDistance: 381.27195377300626 | 0.40339296720681894 Point2D.distance(): 421.07767445697243 | 0.41854843856240187 enemyDistance: 386.41264326121984 | 0.3873159721918108 Point2D.distance(): 423.35314096493636 | 0.4003830666233643 enemyDistance: 391.54810838162047 | 0.3714415306004865 Point2D.distance(): 425.76030537299107 | 0.3824128173968582 enemyDistance: 396.66475065002106 | 0.3557351733787074 Point2D.distance(): 428.28020179470053 | 0.3646316916592731 enemyDistance: 401.7493372486454 | 0.34016453326447565 Point2D.distance(): 430.89473061354784 | 0.34703146633162607 enemyDistance: 406.7881751617802 | 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enemyDistance: 449.563571415286 | 0.18880523681677489 Point2D.distance(): 460.46265115354737 | 0.18001775407755805 enemyDistance: 454.1298338214034 | 0.17419371330786057 Point2D.distance(): 463.83613709226216 | 0.1643214030100184 enemyDistance: 458.5245592957379 | 0.15947372068086368 Point2D.distance(): 467.13540279517 | 0.14866439705323842 enemyDistance: 462.9011732058717 | 0.14486892028317028 Point2D.distance(): 470.52803285816935 | 0.13321083078943108 enemyDistance: 467.2448980075383 | 0.13035601796605267 Point2D.distance(): 473.9962303038815 | 0.117945469324364 enemyDistance: 471.5408933380339 | 0.11591249821462345 Point2D.distance(): 477.52264267326166 | 0.10285180299783914 enemyDistance: 475.59938661276084 | 0.10129213046136078 Point2D.distance(): 480.906887544785 | 0.08772489546025053 enemyDistance: 479.5811531100277 | 0.08670275419065532 Point2D.distance(): 484.3198566600783 | 0.07273244631119091 enemyDistance: 483.4729260610956 | 0.07212843033988936 Point2D.distance(): 487.747363776143 | 0.05785964866344173 enemyDistance: 487.26138492269394 | 0.05755449358064989 Point2D.distance(): 491.1755851558824 | 0.043091705439194605 enemyDistance: 491.12806984369684 | 0.04318134329366577 Point2D.distance(): 494.7888417027615 | 0.028613204869047948 enemyDistance: 494.8940444413517 | 0.028810047560079037 Point2D.distance(): 498.4028217760007 | 0.014240802019815924 enemyDistance: 498.5854785732572 | 0.014468763618823575 Point2D.distance(): 502.04371860568017 | -0.0 Wave# 56: enemyDistance: 378.6051184072665 | 0.4066568750168591 Point2D.distance(): 418.9018467142781 | 0.42159610370339085 enemyDistance: 383.6730201143045 | 0.3903073285020906 Point2D.distance(): 421.06373491476575 | 0.40325609911855675 enemyDistance: 388.7488017301679 | 0.3741905784677061 Point2D.distance(): 423.37550577673693 | 0.38511663975191723 enemyDistance: 393.8193131175118 | 0.35827314168836266 Point2D.distance(): 425.818574396249 | 0.36717499543408305 enemyDistance: 398.8708370818898 | 0.3425212613718305 Point2D.distance(): 428.3739760475242 | 0.34942483976244887 enemyDistance: 403.8900274705151 | 0.3269032108499098 Point2D.distance(): 431.023617394551 | 0.33185764364509307 enemyDistance: 408.8630776439352 | 0.311387898254189 Point2D.distance(): 433.7493367122483 | 0.31446240613269527 enemyDistance: 413.7762087454563 | 0.29594613181748386 Point2D.distance(): 436.5335610173933 | 0.2972266216874502 enemyDistance: 418.61525395097334 | 0.28055005779625825 Point2D.distance(): 439.3588536166958 | 0.28013632917771414 enemyDistance: 423.36580880442057 | 0.2651736780026864 Point2D.distance(): 442.2081298723648 | 0.26317668778774284 enemyDistance: 428.17886711081326 | 0.2500799097058013 Point2D.distance(): 445.25493355258226 | 0.246506196988995 enemyDistance: 432.89177181049126 | 0.2349824696246637 Point2D.distance(): 448.30933742277534 | 0.22995655202139975 enemyDistance: 437.5042314829644 | 0.2198829614595108 Point2D.distance(): 451.3714141434601 | 0.21352647992748608 enemyDistance: 442.04486055945387 | 0.20482812753983004 Point2D.distance(): 454.47341936303104 | 0.1972450179282026 enemyDistance: 446.5424970421342 | 0.18986135326776504 Point2D.distance(): 457.64665567403915 | 0.18114216552363693 enemyDistance: 451.02576790098124 | 0.17502350722926802 Point2D.distance(): 460.9211361867022 | 0.16524941150663697 enemyDistance: 455.52252514914267 | 0.16035342904945749 Point2D.distance(): 464.325075700978 | 0.14959991494195268 enemyDistance: 459.8465322933524 | 0.14557754607708132 Point2D.distance(): 467.6545992323779 | 0.13398940275360083 enemyDistance: 464.1523037212795 | 0.13091520264375464 Point2D.distance(): 471.07696809804696 | 0.11858324849593416 enemyDistance: 468.42496247237506 | 0.11634356386932047 Point2D.distance(): 474.57441266150767 | 0.1033659944275298 enemyDistance: 472.649571579889 | 0.10184054467392865 Point2D.distance(): 478.1296101798854 | 0.08832093053056855 enemyDistance: 476.63515853139626 | 0.08716475724209985 Point2D.distance(): 481.5425662900484 | 0.07324168979905199 enemyDistance: 480.54355280594626 | 0.07251982330445908 Point2D.distance(): 484.9838477320971 | 0.058297176098651704 enemyDistance: 484.3614222128913 | 0.05789011613158117 Point2D.distance(): 488.4392937558694 | 0.04347245004152889 enemyDistance: 488.0753872770291 | 0.04326126333441768 Point2D.distance(): 491.89510580112625 | 0.028752597626358956 enemyDistance: 491.86802340172375 | 0.028829361093870968 Point2D.distance(): 495.53525854204224 | 0.014323299278037993 enemyDistance: 495.5593784898155 | 0.014399764565170947 Point2D.distance(): 499.17578325987097 | -0.0 Wave# 57: enemyDistance: 376.046754560444 | 0.41145309153271314 Point2D.distance(): 416.8540615424325 | 0.42577965467830303 enemyDistance: 381.04823832205966 | 0.39484927917872714 Point2D.distance(): 418.9018467142781 | 0.40727280442535285 enemyDistance: 386.02696167447493 | 0.37841573349287705 Point2D.distance(): 421.06373491476575 | 0.38893279984051876 enemyDistance: 391.0136566503927 | 0.3622105770009695 Point2D.distance(): 423.37550577673693 | 0.37079334047387924 enemyDistance: 395.99502003070677 | 0.3462012289790274 Point2D.distance(): 425.818574396249 | 0.35285169615604506 enemyDistance: 400.9571757859101 | 0.3303547913700057 Point2D.distance(): 428.3739760475242 | 0.3351015404844109 enemyDistance: 405.8866261648047 | 0.31464030821953326 Point2D.distance(): 431.023617394551 | 0.3175343443670551 enemyDistance: 410.7694126192672 | 0.29902741319521425 Point2D.distance(): 433.7493367122483 | 0.3001391068546573 enemyDistance: 415.59161171397074 | 0.28348757461556884 Point2D.distance(): 436.5335610173933 | 0.2829033224094122 enemyDistance: 420.3389166707679 | 0.2679935554594733 Point2D.distance(): 439.3588536166958 | 0.26581302989967615 enemyDistance: 424.9967913519145 | 0.2525199271511413 Point2D.distance(): 442.2081298723648 | 0.24885338850970484 enemyDistance: 429.71783054201364 | 0.23732342075957197 Point2D.distance(): 445.25493355258226 | 0.23218289771095701 enemyDistance: 434.3376633689631 | 0.22212450820566373 Point2D.distance(): 448.30933742277534 | 0.21563325274336176 enemyDistance: 438.85602954148874 | 0.20692470792705864 Point2D.distance(): 451.3714141434601 | 0.19920318064944809 enemyDistance: 443.3018549033775 | 0.19176959546437347 Point2D.distance(): 454.47341936303104 | 0.1829217186501646 enemyDistance: 447.7042705311046 | 0.17670147491186478 Point2D.distance(): 457.64665567403915 | 0.16681886624559894 enemyDistance: 452.0921824589422 | 0.1617602231743724 Point2D.distance(): 460.9211361867022 | 0.15092611222859897 enemyDistance: 456.4937103825974 | 0.14698378813365648 Point2D.distance(): 464.325075700978 | 0.1352766156639147 enemyDistance: 460.720870769676 | 0.13210518437355287 Point2D.distance(): 467.6545992323779 | 0.11966610347556284 enemyDistance: 464.92963001688906 | 0.11733831067015965 Point2D.distance(): 471.07696809804696 | 0.10425994921789616 enemyDistance: 469.10497874763183 | 0.10266090151037933 Point2D.distance(): 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enemyDistance: 426.52440816161334 | 0.2396489335814434 Point2D.distance(): 442.2081298723648 | 0.23442409016138477 enemyDistance: 431.15176798348386 | 0.22434872350965998 Point2D.distance(): 445.25493355258226 | 0.21775359936263605 enemyDistance: 435.6768818892931 | 0.20904733094603345 Point2D.distance(): 448.30933742277534 | 0.2012039543950408 enemyDistance: 440.0995210013315 | 0.19374619069870264 Point2D.distance(): 451.3714141434601 | 0.18477388230112712 enemyDistance: 444.4489188801207 | 0.17848971412171366 Point2D.distance(): 454.47341936303104 | 0.16849242030184364 enemyDistance: 448.7544958023305 | 0.16331912486896946 Point2D.distance(): 457.64665567403915 | 0.15238956789727798 enemyDistance: 453.04543293543173 | 0.148273307588613 Point2D.distance(): 460.9211361867022 | 0.136496813880278 enemyDistance: 457.3501138054843 | 0.13338931669447215 Point2D.distance(): 464.325075700978 | 0.12084731731559373 enemyDistance: 461.478833907563 | 0.11840675820989621 Point2D.distance(): 467.6545992323779 | 0.10523680512724187 enemyDistance: 465.5889900391305 | 0.10353408040930702 Point2D.distance(): 471.07696809804696 | 0.0898306508695752 enemyDistance: 469.665442541143 | 0.08874958712996472 Point2D.distance(): 474.57441266150767 | 0.07461339680117085 enemyDistance: 473.6929994510464 | 0.07403225991240603 Point2D.distance(): 478.1296101798854 | 0.0595683329042096 enemyDistance: 477.4775240022302 | 0.05915296511278922 Point2D.distance(): 481.5425662900484 | 0.044489092172693034 enemyDistance: 481.1836290012336 | 0.044304588149034874 Point2D.distance(): 484.9838477320971 | 0.02954457847229186 enemyDistance: 484.7978113868785 | 0.02947227925478494 Point2D.distance(): 488.4392937558694 | 0.014719852415169932 enemyDistance: 488.30653853791085 | 0.014642396542997881 Point2D.distance(): 491.89510580112625 | -0.0
Notice that enemyDistance
starts at about 40 pixels less than the distance calculation, but usually ends up about the same.